Book of the Dead
Different values: 116
=====================================
object {Book of the Dead}
    _id : string {Book of the Dead._id} (all different values)
    img : string {Book of the Dead.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x91)
        'systems/pf2e/icons/default-icons/hazard.svg' (x25)
    items : array<object> {Book of the Dead.items}
        Length: min=1 max=48
        Value type: object {Book of the Dead.items.[]}
            _id : string {Book of the Dead.items.[]._id} (1168 different values)
            img : string {Book of the Dead.items.[].img} (231 different values)
            name : string {Book of the Dead.items.[].name} (654 different values)
            sort : integer {Book of the Dead.items.[].sort} (49 different values)
            system : object {Book of the Dead.items.[].system}
                [acBonus] : integer {Book of the Dead.items.[].system.acBonus} (5 different values)
                    2 (x3)
                    6 (x3)
                    1 (x3)
                    3 (x1)
                    4 (x1)
                [actionType] : object {Book of the Dead.items.[].system.actionType}
                    value : string {Book of the Dead.items.[].system.actionType.value} (4 different values)
                        'passive' (x342)
                        'action' (x162)
                        'reaction' (x53)
                        'free' (x14)
                [actions] : object {Book of the Dead.items.[].system.actions}
                    [value] : integer {Book of the Dead.items.[].system.actions.value} (3 different values)
                        1 (x98)
                        2 (x53)
                        3 (x11)
                [area] : object {Book of the Dead.items.[].system.area}
                    [details] : string {Book of the Dead.items.[].system.area.details} (2 different values)
                        '20-foot burst adjacent to a flat surface' (x1)
                        'all squares in a 20-foot-radius burst that contain plants' (x1)
                    type : string {Book of the Dead.items.[].system.area.type} (4 different values)
                        'burst' (x29)
                        'emanation' (x17)
                        'cone' (x10)
                        'line' (x2)
                    value : integer {Book of the Dead.items.[].system.area.value} (9 different values)
                        20 (x17)
                        30 (x17)
                        60 (x8)
                        40 (x5)
                        5 (x4)
                        15 (x4)
                        100 (x1)
                        10 (x1)
                        120 (x1)
                [attack] : object {Book of the Dead.items.[].system.attack}
                    value : string {Book of the Dead.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Book of the Dead.items.[].system.attackEffects}
                    [custom] : string {Book of the Dead.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Book of the Dead.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Book of the Dead.items.[].system.attackEffects.value.[]} (27 different values)
                [autoHeightenLevel] : object {Book of the Dead.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {Book of the Dead.items.[].system.baseItem} (29 different values)
                [bonus] : object {Book of the Dead.items.[].system.bonus}
                    value : integer {Book of the Dead.items.[].system.bonus.value} (31 different values)
                [bonusDamage] : object {Book of the Dead.items.[].system.bonusDamage}
                    value : integer {Book of the Dead.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book of the Dead.items.[].system.bulk}
                    value : mixed
                        integer {Book of the Dead.items.[].system.bulk.value} (4 different values)
                            1 (x24)
                            2 (x13)
                            4 (x3)
                            0 (x2)
                        float {Book of the Dead.items.[].system.bulk.value} (same value: 0,1)
                    [capacity] : integer {Book of the Dead.items.[].system.bulk.capacity} (same value: 25)
                    [heldOrStowed] : integer {Book of the Dead.items.[].system.bulk.heldOrStowed} (same value: 1)
                    [ignored] : integer {Book of the Dead.items.[].system.bulk.ignored} (same value: 25)
                [category] : string {Book of the Dead.items.[].system.category} (15 different values)
                [checkPenalty] : integer {Book of the Dead.items.[].system.checkPenalty} (3 different values)
                    -1 (x4)
                    -3 (x3)
                    -2 (x2)
                [collapsed] : boolean {Book of the Dead.items.[].system.collapsed} (same value: False)
                [containerId] : empty
                [damage] : object {Book of the Dead.items.[].system.damage}
                    [0] : object {Book of the Dead.items.[].system.damage.0}
                        [category] : empty
                        formula : string {Book of the Dead.items.[].system.damage.0.formula} (31 different values)
                        kinds : array<string> {Book of the Dead.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book of the Dead.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x96)
                                'healing' (x14)
                        [materials] : array<> {Book of the Dead.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book of the Dead.items.[].system.damage.0.type} (13 different values)
                        [applyMod] : boolean {Book of the Dead.items.[].system.damage.0.applyMod} (2 different values)
                            False (x47)
                            True (x17)
                    [1] : object {Book of the Dead.items.[].system.damage.1}
                        applyMod : boolean {Book of the Dead.items.[].system.damage.1.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Book of the Dead.items.[].system.damage.1.formula} (same value: '5d6')
                        kinds : array<string> {Book of the Dead.items.[].system.damage.1.kinds}
                            Length: min=1 max=1
                            Value type: string {Book of the Dead.items.[].system.damage.1.kinds.[]} (same value: 'damage')
                        type : string {Book of the Dead.items.[].system.damage.1.type} (same value: 'bludgeoning')
                    [damageType] : string {Book of the Dead.items.[].system.damage.damageType} (3 different values)
                        'piercing' (x14)
                        'slashing' (x10)
                        'bludgeoning' (x6)
                    [dice] : integer {Book of the Dead.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Book of the Dead.items.[].system.damage.die} (4 different values)
                        'd6' (x9)
                        'd8' (x8)
                        'd4' (x7)
                        'd10' (x6)
                    [pEPeRZBo0RPvHAd9] : object {Book of the Dead.items.[].system.damage.pEPeRZBo0RPvHAd9}
                        applyMod : boolean {Book of the Dead.items.[].system.damage.pEPeRZBo0RPvHAd9.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Book of the Dead.items.[].system.damage.pEPeRZBo0RPvHAd9.formula} (same value: '4d6')
                        kinds : array<string> {Book of the Dead.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds}
                            Length: min=1 max=1
                            Value type: string {Book of the Dead.items.[].system.damage.pEPeRZBo0RPvHAd9.kinds.[]} (same value: 'damage')
                        materials : array<> {Book of the Dead.items.[].system.damage.pEPeRZBo0RPvHAd9.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book of the Dead.items.[].system.damage.pEPeRZBo0RPvHAd9.type} (same value: 'untyped')
                    [v1pnjhfu6e9akqe0] : object {Book of the Dead.items.[].system.damage.v1pnjhfu6e9akqe0}
                        applyMod : boolean {Book of the Dead.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Book of the Dead.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: '8d4')
                        kinds : array<string> {Book of the Dead.items.[].system.damage.v1pnjhfu6e9akqe0.kinds}
                            Length: min=1 max=1
                            Value type: string {Book of the Dead.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: 'damage')
                        materials : array<> {Book of the Dead.items.[].system.damage.v1pnjhfu6e9akqe0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book of the Dead.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: 'void')
                description : object {Book of the Dead.items.[].system.description}
                    value : string {Book of the Dead.items.[].system.description.value} (627 different values)
                [cost] : object {Book of the Dead.items.[].system.cost}
                    value : string {Book of the Dead.items.[].system.cost.value} (4 different values)
                        '' (x336)
                        'rare incenses, oils, and powdered silver, worth 150 gp total' (x1)
                        'water infused with a dozen deadly toxins worth a total of 50 gp' (x1)
                        'rare oils, salts, and herbs worth a total value of 15 gp' (x1)
                [counteraction] : boolean {Book of the Dead.items.[].system.counteraction} (2 different values)
                    False (x319)
                    True (x20)
                [damageRolls] : object {Book of the Dead.items.[].system.damageRolls}
                    [0] : object {Book of the Dead.items.[].system.damageRolls.0}
                        damage : string {Book of the Dead.items.[].system.damageRolls.0.damage} (11 different values)
                        damageType : string {Book of the Dead.items.[].system.damageRolls.0.damageType} (5 different values)
                            'mental' (x6)
                            'bludgeoning' (x5)
                            'piercing' (x3)
                            'fire' (x1)
                            'slashing' (x1)
                    [0oGbi6GLoCucjLmS] : object {Book of the Dead.items.[].system.damageRolls.0oGbi6GLoCucjLmS}
                        damage : string {Book of the Dead.items.[].system.damageRolls.0oGbi6GLoCucjLmS.damage} (same value: '1d6+4')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.0oGbi6GLoCucjLmS.damageType} (same value: 'piercing')
                    [1] : object {Book of the Dead.items.[].system.damageRolls.1}
                        [category] : string {Book of the Dead.items.[].system.damageRolls.1.category} (2 different values)
                            'persistent' (x8)
                            'splash' (x1)
                        damage : string {Book of the Dead.items.[].system.damageRolls.1.damage} (5 different values)
                            '2d6' (x8)
                            '1d6' (x2)
                            '1d8' (x1)
                            '1d4' (x1)
                            '1d10' (x1)
                        damageType : string {Book of the Dead.items.[].system.damageRolls.1.damageType} (5 different values)
                            'mental' (x6)
                            'bleed' (x3)
                            'fire' (x2)
                            'poison' (x1)
                            'cold' (x1)
                    [10zTi38ovVqXEgQC] : object {Book of the Dead.items.[].system.damageRolls.10zTi38ovVqXEgQC}
                        damage : string {Book of the Dead.items.[].system.damageRolls.10zTi38ovVqXEgQC.damage} (same value: '3d6+19')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.10zTi38ovVqXEgQC.damageType} (same value: 'bludgeoning')
                    [16fh4sgqx184tvfptux2] : object {Book of the Dead.items.[].system.damageRolls.16fh4sgqx184tvfptux2}
                        damage : string {Book of the Dead.items.[].system.damageRolls.16fh4sgqx184tvfptux2.damage} (same value: '2d8+8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.16fh4sgqx184tvfptux2.damageType} (same value: 'piercing')
                    [1AJMPkLYeY3VXzNO] : object {Book of the Dead.items.[].system.damageRolls.1AJMPkLYeY3VXzNO}
                        damage : string {Book of the Dead.items.[].system.damageRolls.1AJMPkLYeY3VXzNO.damage} (same value: '3d6+14')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.1AJMPkLYeY3VXzNO.damageType} (same value: 'slashing')
                    [1n8lq8jcs7nzgqe0c6k1] : object {Book of the Dead.items.[].system.damageRolls.1n8lq8jcs7nzgqe0c6k1}
                        damage : string {Book of the Dead.items.[].system.damageRolls.1n8lq8jcs7nzgqe0c6k1.damage} (same value: '1d10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.1n8lq8jcs7nzgqe0c6k1.damageType} (same value: 'cold')
                    [1tm8ufhen9om6lyf6za8] : object {Book of the Dead.items.[].system.damageRolls.1tm8ufhen9om6lyf6za8}
                        damage : string {Book of the Dead.items.[].system.damageRolls.1tm8ufhen9om6lyf6za8.damage} (same value: '1d6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.1tm8ufhen9om6lyf6za8.damageType} (same value: 'void')
                    [2] : object {Book of the Dead.items.[].system.damageRolls.2}
                        damage : string {Book of the Dead.items.[].system.damageRolls.2.damage} (same value: '2d8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.2.damageType} (same value: 'bleed')
                    [2HYYitD5Om2zXZfS] : object {Book of the Dead.items.[].system.damageRolls.2HYYitD5Om2zXZfS}
                        damage : string {Book of the Dead.items.[].system.damageRolls.2HYYitD5Om2zXZfS.damage} (same value: '3d10+17')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.2HYYitD5Om2zXZfS.damageType} (same value: 'slashing')
                    [2ZHftICAqBDyxtjc] : object {Book of the Dead.items.[].system.damageRolls.2ZHftICAqBDyxtjc}
                        damage : string {Book of the Dead.items.[].system.damageRolls.2ZHftICAqBDyxtjc.damage} (same value: '2d6+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.2ZHftICAqBDyxtjc.damageType} (same value: 'bludgeoning')
                    [3PMgNdRH415opH0N] : object {Book of the Dead.items.[].system.damageRolls.3PMgNdRH415opH0N}
                        damage : string {Book of the Dead.items.[].system.damageRolls.3PMgNdRH415opH0N.damage} (same value: '2d8+3')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.3PMgNdRH415opH0N.damageType} (same value: 'bludgeoning')
                    [3l7kNJ6EfwKaWKI1] : object {Book of the Dead.items.[].system.damageRolls.3l7kNJ6EfwKaWKI1}
                        damage : string {Book of the Dead.items.[].system.damageRolls.3l7kNJ6EfwKaWKI1.damage} (same value: '3d8+10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.3l7kNJ6EfwKaWKI1.damageType} (same value: 'slashing')
                    [3rNm4zFwgnn2MUWw] : object {Book of the Dead.items.[].system.damageRolls.3rNm4zFwgnn2MUWw}
                        damage : string {Book of the Dead.items.[].system.damageRolls.3rNm4zFwgnn2MUWw.damage} (same value: '1d10+10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.3rNm4zFwgnn2MUWw.damageType} (same value: 'slashing')
                    [44ptc3ipBZvTNm1Q] : object {Book of the Dead.items.[].system.damageRolls.44ptc3ipBZvTNm1Q}
                        damage : string {Book of the Dead.items.[].system.damageRolls.44ptc3ipBZvTNm1Q.damage} (same value: '1d4+5')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.44ptc3ipBZvTNm1Q.damageType} (same value: 'bludgeoning')
                    [4zqmnyelrni3006ed9ta] : object {Book of the Dead.items.[].system.damageRolls.4zqmnyelrni3006ed9ta}
                        damage : string {Book of the Dead.items.[].system.damageRolls.4zqmnyelrni3006ed9ta.damage} (same value: '3d8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.4zqmnyelrni3006ed9ta.damageType} (same value: 'void')
                    [5gz2vsUBcxL8WnP7] : object {Book of the Dead.items.[].system.damageRolls.5gz2vsUBcxL8WnP7}
                        damage : string {Book of the Dead.items.[].system.damageRolls.5gz2vsUBcxL8WnP7.damage} (same value: '1d10+8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.5gz2vsUBcxL8WnP7.damageType} (same value: 'slashing')
                    [5h0zbo2xOUbINKyv] : object {Book of the Dead.items.[].system.damageRolls.5h0zbo2xOUbINKyv}
                        damage : string {Book of the Dead.items.[].system.damageRolls.5h0zbo2xOUbINKyv.damage} (same value: '2d10+6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.5h0zbo2xOUbINKyv.damageType} (same value: 'void')
                    [7tK9Be76e9ecDgqe] : object {Book of the Dead.items.[].system.damageRolls.7tK9Be76e9ecDgqe}
                        damage : string {Book of the Dead.items.[].system.damageRolls.7tK9Be76e9ecDgqe.damage} (same value: '2d8+4')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.7tK9Be76e9ecDgqe.damageType} (same value: 'slashing')
                    [8G8ORdQrVWJRchVr] : object {Book of the Dead.items.[].system.damageRolls.8G8ORdQrVWJRchVr}
                        damage : string {Book of the Dead.items.[].system.damageRolls.8G8ORdQrVWJRchVr.damage} (same value: '2d10+3')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.8G8ORdQrVWJRchVr.damageType} (same value: 'piercing')
                    [8uyHIkq2MhxcTLm5] : object {Book of the Dead.items.[].system.damageRolls.8uyHIkq2MhxcTLm5}
                        damage : string {Book of the Dead.items.[].system.damageRolls.8uyHIkq2MhxcTLm5.damage} (same value: '3d8+14')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.8uyHIkq2MhxcTLm5.damageType} (same value: 'slashing')
                    [96C2JthJhF4pj40L] : object {Book of the Dead.items.[].system.damageRolls.96C2JthJhF4pj40L}
                        damage : string {Book of the Dead.items.[].system.damageRolls.96C2JthJhF4pj40L.damage} (same value: '2d10+13')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.96C2JthJhF4pj40L.damageType} (same value: 'bludgeoning')
                    [9TVjxT6wvXoeVskH] : object {Book of the Dead.items.[].system.damageRolls.9TVjxT6wvXoeVskH}
                        damage : string {Book of the Dead.items.[].system.damageRolls.9TVjxT6wvXoeVskH.damage} (same value: '1d10+4')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.9TVjxT6wvXoeVskH.damageType} (same value: 'slashing')
                    [Ad9p9lKbDM0juxHV] : object {Book of the Dead.items.[].system.damageRolls.Ad9p9lKbDM0juxHV}
                        damage : string {Book of the Dead.items.[].system.damageRolls.Ad9p9lKbDM0juxHV.damage} (same value: '1d4+9')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.Ad9p9lKbDM0juxHV.damageType} (same value: 'piercing')
                    [AvgU9Pe5fii7vlQL] : object {Book of the Dead.items.[].system.damageRolls.AvgU9Pe5fii7vlQL}
                        damage : string {Book of the Dead.items.[].system.damageRolls.AvgU9Pe5fii7vlQL.damage} (same value: '2d6+11')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.AvgU9Pe5fii7vlQL.damageType} (same value: 'slashing')
                    [B7WvNsx1nWlEOeFQ] : object {Book of the Dead.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ}
                        damage : string {Book of the Dead.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ.damage} (same value: '1d6+5')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.B7WvNsx1nWlEOeFQ.damageType} (same value: 'piercing')
                    [C4l4onbFizJAPz2j] : object {Book of the Dead.items.[].system.damageRolls.C4l4onbFizJAPz2j}
                        damage : string {Book of the Dead.items.[].system.damageRolls.C4l4onbFizJAPz2j.damage} (same value: '1d6+4')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.C4l4onbFizJAPz2j.damageType} (same value: 'slashing')
                    [CILLfhArqfZkMQxb] : object {Book of the Dead.items.[].system.damageRolls.CILLfhArqfZkMQxb}
                        damage : string {Book of the Dead.items.[].system.damageRolls.CILLfhArqfZkMQxb.damage} (same value: '1d8+4')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.CILLfhArqfZkMQxb.damageType} (same value: 'piercing')
                    [CVn5jBJJVnRLVVG1] : object {Book of the Dead.items.[].system.damageRolls.CVn5jBJJVnRLVVG1}
                        damage : string {Book of the Dead.items.[].system.damageRolls.CVn5jBJJVnRLVVG1.damage} (same value: '2d8+2')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.CVn5jBJJVnRLVVG1.damageType} (same value: 'slashing')
                    [ClW2L87JesSbmzg3] : object {Book of the Dead.items.[].system.damageRolls.ClW2L87JesSbmzg3}
                        damage : string {Book of the Dead.items.[].system.damageRolls.ClW2L87JesSbmzg3.damage} (same value: '2d4+9')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.ClW2L87JesSbmzg3.damageType} (same value: 'slashing')
                    [D7uNXsgBex39iYg4] : object {Book of the Dead.items.[].system.damageRolls.D7uNXsgBex39iYg4}
                        damage : string {Book of the Dead.items.[].system.damageRolls.D7uNXsgBex39iYg4.damage} (same value: '3d8+13')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.D7uNXsgBex39iYg4.damageType} (same value: 'slashing')
                    [F3xkAa0VJjSSgXEA] : object {Book of the Dead.items.[].system.damageRolls.F3xkAa0VJjSSgXEA}
                        damage : string {Book of the Dead.items.[].system.damageRolls.F3xkAa0VJjSSgXEA.damage} (same value: '1d4+5')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.F3xkAa0VJjSSgXEA.damageType} (same value: 'slashing')
                    [GkdDGRPWhkps6ajc] : object {Book of the Dead.items.[].system.damageRolls.GkdDGRPWhkps6ajc}
                        damage : string {Book of the Dead.items.[].system.damageRolls.GkdDGRPWhkps6ajc.damage} (same value: '2d6+3')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.GkdDGRPWhkps6ajc.damageType} (same value: 'bludgeoning')
                    [GlbaL1QyjlbrlcTk] : object {Book of the Dead.items.[].system.damageRolls.GlbaL1QyjlbrlcTk}
                        damage : string {Book of the Dead.items.[].system.damageRolls.GlbaL1QyjlbrlcTk.damage} (same value: '2d10+13')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.GlbaL1QyjlbrlcTk.damageType} (same value: 'bludgeoning')
                    [I8MdO16Xv2BRVHkv] : object {Book of the Dead.items.[].system.damageRolls.I8MdO16Xv2BRVHkv}
                        damage : string {Book of the Dead.items.[].system.damageRolls.I8MdO16Xv2BRVHkv.damage} (same value: '2d4+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.I8MdO16Xv2BRVHkv.damageType} (same value: 'piercing')
                    [IlkYqsq9CZiVyENd] : object {Book of the Dead.items.[].system.damageRolls.IlkYqsq9CZiVyENd}
                        damage : string {Book of the Dead.items.[].system.damageRolls.IlkYqsq9CZiVyENd.damage} (same value: '3d6+10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.IlkYqsq9CZiVyENd.damageType} (same value: 'piercing')
                    [IqPPFPuRzp7Ln0k3] : object {Book of the Dead.items.[].system.damageRolls.IqPPFPuRzp7Ln0k3}
                        damage : string {Book of the Dead.items.[].system.damageRolls.IqPPFPuRzp7Ln0k3.damage} (same value: '3d6+11')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.IqPPFPuRzp7Ln0k3.damageType} (same value: 'bludgeoning')
                    [JGvtvUunmweS6Ogw] : object {Book of the Dead.items.[].system.damageRolls.JGvtvUunmweS6Ogw}
                        damage : string {Book of the Dead.items.[].system.damageRolls.JGvtvUunmweS6Ogw.damage} (same value: '3d10+3')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.JGvtvUunmweS6Ogw.damageType} (same value: 'bludgeoning')
                    [JNk6eTnZOrcJIGhL] : object {Book of the Dead.items.[].system.damageRolls.JNk6eTnZOrcJIGhL}
                        damage : string {Book of the Dead.items.[].system.damageRolls.JNk6eTnZOrcJIGhL.damage} (same value: '2d8+12')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.JNk6eTnZOrcJIGhL.damageType} (same value: 'piercing')
                    [JnU8ph3h5lfebY5E] : object {Book of the Dead.items.[].system.damageRolls.JnU8ph3h5lfebY5E}
                        damage : string {Book of the Dead.items.[].system.damageRolls.JnU8ph3h5lfebY5E.damage} (same value: '1d4+2')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.JnU8ph3h5lfebY5E.damageType} (same value: 'piercing')
                    [JvZGUwteogfq6ZBn] : object {Book of the Dead.items.[].system.damageRolls.JvZGUwteogfq6ZBn}
                        damage : string {Book of the Dead.items.[].system.damageRolls.JvZGUwteogfq6ZBn.damage} (same value: '2d8+9')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.JvZGUwteogfq6ZBn.damageType} (same value: 'slashing')
                    [LGPVLdw5mChrwR6Q] : object {Book of the Dead.items.[].system.damageRolls.LGPVLdw5mChrwR6Q}
                        damage : string {Book of the Dead.items.[].system.damageRolls.LGPVLdw5mChrwR6Q.damage} (same value: '2d10+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.LGPVLdw5mChrwR6Q.damageType} (same value: 'bludgeoning')
                    [LvjS1jZNr030kDC3] : object {Book of the Dead.items.[].system.damageRolls.LvjS1jZNr030kDC3}
                        damage : string {Book of the Dead.items.[].system.damageRolls.LvjS1jZNr030kDC3.damage} (same value: '3d10+10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.LvjS1jZNr030kDC3.damageType} (same value: 'piercing')
                    [M2T93gXalrXCIE81] : object {Book of the Dead.items.[].system.damageRolls.M2T93gXalrXCIE81}
                        damage : string {Book of the Dead.items.[].system.damageRolls.M2T93gXalrXCIE81.damage} (same value: '1d12+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.M2T93gXalrXCIE81.damageType} (same value: 'piercing')
                    [MZblvx8x8I6v6pia] : object {Book of the Dead.items.[].system.damageRolls.MZblvx8x8I6v6pia}
                        damage : string {Book of the Dead.items.[].system.damageRolls.MZblvx8x8I6v6pia.damage} (same value: '3d10+19')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.MZblvx8x8I6v6pia.damageType} (same value: 'piercing')
                    [MgUOcOBV8IDsQPSa] : object {Book of the Dead.items.[].system.damageRolls.MgUOcOBV8IDsQPSa}
                        damage : string {Book of the Dead.items.[].system.damageRolls.MgUOcOBV8IDsQPSa.damage} (same value: '3d6+14')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.MgUOcOBV8IDsQPSa.damageType} (same value: 'piercing')
                    [Mlcj2tQhidPmBDUE] : object {Book of the Dead.items.[].system.damageRolls.Mlcj2tQhidPmBDUE}
                        damage : string {Book of the Dead.items.[].system.damageRolls.Mlcj2tQhidPmBDUE.damage} (same value: '2d6+4')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.Mlcj2tQhidPmBDUE.damageType} (same value: 'sonic')
                    [NYbWBQmmXhZ1KRy7] : object {Book of the Dead.items.[].system.damageRolls.NYbWBQmmXhZ1KRy7}
                        damage : string {Book of the Dead.items.[].system.damageRolls.NYbWBQmmXhZ1KRy7.damage} (same value: '2d6+9')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.NYbWBQmmXhZ1KRy7.damageType} (same value: 'bludgeoning')
                    [NyaeBuLRQrG8Wqwp] : object {Book of the Dead.items.[].system.damageRolls.NyaeBuLRQrG8Wqwp}
                        damage : string {Book of the Dead.items.[].system.damageRolls.NyaeBuLRQrG8Wqwp.damage} (same value: '2d4+6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.NyaeBuLRQrG8Wqwp.damageType} (same value: 'slashing')
                    [ODCq0jkBchZZ5wp7] : object {Book of the Dead.items.[].system.damageRolls.ODCq0jkBchZZ5wp7}
                        damage : string {Book of the Dead.items.[].system.damageRolls.ODCq0jkBchZZ5wp7.damage} (same value: '2d8+5')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.ODCq0jkBchZZ5wp7.damageType} (same value: 'slashing')
                    [OMUrHTN0gT1xdDEA] : object {Book of the Dead.items.[].system.damageRolls.OMUrHTN0gT1xdDEA}
                        damage : string {Book of the Dead.items.[].system.damageRolls.OMUrHTN0gT1xdDEA.damage} (same value: '1d4+2')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.OMUrHTN0gT1xdDEA.damageType} (same value: 'bludgeoning')
                    [P58TikJ7PSYuFT8K] : object {Book of the Dead.items.[].system.damageRolls.P58TikJ7PSYuFT8K}
                        damage : string {Book of the Dead.items.[].system.damageRolls.P58TikJ7PSYuFT8K.damage} (same value: '3d10+17')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.P58TikJ7PSYuFT8K.damageType} (same value: 'piercing')
                    [Ps9TMMOWLRSQPIRK] : object {Book of the Dead.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK}
                        damage : string {Book of the Dead.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK.damage} (same value: '2d6+8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK.damageType} (same value: 'void')
                    [Q5AmDpEvhaY97BME] : object {Book of the Dead.items.[].system.damageRolls.Q5AmDpEvhaY97BME}
                        damage : string {Book of the Dead.items.[].system.damageRolls.Q5AmDpEvhaY97BME.damage} (same value: '3d4+11')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.Q5AmDpEvhaY97BME.damageType} (same value: 'bludgeoning')
                    [Qfy1477pTYtEwGoV] : object {Book of the Dead.items.[].system.damageRolls.Qfy1477pTYtEwGoV}
                        damage : string {Book of the Dead.items.[].system.damageRolls.Qfy1477pTYtEwGoV.damage} (same value: '1d4+2')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.Qfy1477pTYtEwGoV.damageType} (same value: 'slashing')
                    [RCXo3Yw0Vi8fCFS9] : object {Book of the Dead.items.[].system.damageRolls.RCXo3Yw0Vi8fCFS9}
                        damage : string {Book of the Dead.items.[].system.damageRolls.RCXo3Yw0Vi8fCFS9.damage} (same value: '7d8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.RCXo3Yw0Vi8fCFS9.damageType} (same value: 'void')
                    [RDK0gDDqtFtvQdcw] : object {Book of the Dead.items.[].system.damageRolls.RDK0gDDqtFtvQdcw}
                        damage : string {Book of the Dead.items.[].system.damageRolls.RDK0gDDqtFtvQdcw.damage} (same value: '2d6+11')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.RDK0gDDqtFtvQdcw.damageType} (same value: 'void')
                    [RzVQWulJYEW02MiQ] : object {Book of the Dead.items.[].system.damageRolls.RzVQWulJYEW02MiQ}
                        damage : string {Book of the Dead.items.[].system.damageRolls.RzVQWulJYEW02MiQ.damage} (same value: '2d6+11')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.RzVQWulJYEW02MiQ.damageType} (same value: 'void')
                    [SCvBCiLyRKmcf08s] : object {Book of the Dead.items.[].system.damageRolls.SCvBCiLyRKmcf08s}
                        damage : string {Book of the Dead.items.[].system.damageRolls.SCvBCiLyRKmcf08s.damage} (same value: '5d8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.SCvBCiLyRKmcf08s.damageType} (same value: 'void')
                    [SoJEF6D1JZOyWUhP] : object {Book of the Dead.items.[].system.damageRolls.SoJEF6D1JZOyWUhP}
                        damage : string {Book of the Dead.items.[].system.damageRolls.SoJEF6D1JZOyWUhP.damage} (same value: '1d4+9')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.SoJEF6D1JZOyWUhP.damageType} (same value: 'piercing')
                    [SxIY1yttvCrVMDs7] : object {Book of the Dead.items.[].system.damageRolls.SxIY1yttvCrVMDs7}
                        damage : string {Book of the Dead.items.[].system.damageRolls.SxIY1yttvCrVMDs7.damage} (same value: '2d4+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.SxIY1yttvCrVMDs7.damageType} (same value: 'bludgeoning')
                    [SykaUU2hy2BYhW9S] : object {Book of the Dead.items.[].system.damageRolls.SykaUU2hy2BYhW9S}
                        damage : string {Book of the Dead.items.[].system.damageRolls.SykaUU2hy2BYhW9S.damage} (same value: '3d8+13')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.SykaUU2hy2BYhW9S.damageType} (same value: 'bludgeoning')
                    [T0hA6wBJPANk4HGf] : object {Book of the Dead.items.[].system.damageRolls.T0hA6wBJPANk4HGf}
                        damage : string {Book of the Dead.items.[].system.damageRolls.T0hA6wBJPANk4HGf.damage} (same value: '1d6+2')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.T0hA6wBJPANk4HGf.damageType} (same value: 'piercing')
                    [TmbvgMewXVUkyJAn] : object {Book of the Dead.items.[].system.damageRolls.TmbvgMewXVUkyJAn}
                        damage : string {Book of the Dead.items.[].system.damageRolls.TmbvgMewXVUkyJAn.damage} (same value: '3d8+12')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.TmbvgMewXVUkyJAn.damageType} (same value: 'piercing')
                    [UK0oBimWZxUrEhLb] : object {Book of the Dead.items.[].system.damageRolls.UK0oBimWZxUrEhLb}
                        damage : string {Book of the Dead.items.[].system.damageRolls.UK0oBimWZxUrEhLb.damage} (same value: '3d6+11')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.UK0oBimWZxUrEhLb.damageType} (same value: 'piercing')
                    [UW8NXMgSvG5cyiMo] : object {Book of the Dead.items.[].system.damageRolls.UW8NXMgSvG5cyiMo}
                        damage : string {Book of the Dead.items.[].system.damageRolls.UW8NXMgSvG5cyiMo.damage} (same value: '3d8+12')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.UW8NXMgSvG5cyiMo.damageType} (same value: 'slashing')
                    [VDJrbsIzOmiof06b] : object {Book of the Dead.items.[].system.damageRolls.VDJrbsIzOmiof06b}
                        damage : string {Book of the Dead.items.[].system.damageRolls.VDJrbsIzOmiof06b.damage} (same value: '2d10+11')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.VDJrbsIzOmiof06b.damageType} (same value: 'bludgeoning')
                    [Vh4yMal9kx3SLxbq] : object {Book of the Dead.items.[].system.damageRolls.Vh4yMal9kx3SLxbq}
                        damage : string {Book of the Dead.items.[].system.damageRolls.Vh4yMal9kx3SLxbq.damage} (same value: '2d6+6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.Vh4yMal9kx3SLxbq.damageType} (same value: 'piercing')
                    [Vk3tsgKgitKiy3dx] : object {Book of the Dead.items.[].system.damageRolls.Vk3tsgKgitKiy3dx}
                        damage : string {Book of the Dead.items.[].system.damageRolls.Vk3tsgKgitKiy3dx.damage} (same value: '1d8+4')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.Vk3tsgKgitKiy3dx.damageType} (same value: 'bludgeoning')
                    [W43PpPY7Tp2dANf1] : object {Book of the Dead.items.[].system.damageRolls.W43PpPY7Tp2dANf1}
                        damage : string {Book of the Dead.items.[].system.damageRolls.W43PpPY7Tp2dANf1.damage} (same value: '3d8+14')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.W43PpPY7Tp2dANf1.damageType} (same value: 'bludgeoning')
                    [XHS8MGwZO10D2VaX] : object {Book of the Dead.items.[].system.damageRolls.XHS8MGwZO10D2VaX}
                        damage : string {Book of the Dead.items.[].system.damageRolls.XHS8MGwZO10D2VaX.damage} (same value: '1d10+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.XHS8MGwZO10D2VaX.damageType} (same value: 'piercing')
                    [XXpHZKSakBFyO07c] : object {Book of the Dead.items.[].system.damageRolls.XXpHZKSakBFyO07c}
                        damage : string {Book of the Dead.items.[].system.damageRolls.XXpHZKSakBFyO07c.damage} (same value: '1d8+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.XXpHZKSakBFyO07c.damageType} (same value: 'piercing')
                    [Xea4qdbnOUjnJ67c] : object {Book of the Dead.items.[].system.damageRolls.Xea4qdbnOUjnJ67c}
                        damage : string {Book of the Dead.items.[].system.damageRolls.Xea4qdbnOUjnJ67c.damage} (same value: '1d8+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.Xea4qdbnOUjnJ67c.damageType} (same value: 'slashing')
                    [Y4MAvGjtqSmvSv8s] : object {Book of the Dead.items.[].system.damageRolls.Y4MAvGjtqSmvSv8s}
                        damage : string {Book of the Dead.items.[].system.damageRolls.Y4MAvGjtqSmvSv8s.damage} (same value: '1d8+3')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.Y4MAvGjtqSmvSv8s.damageType} (same value: 'bludgeoning')
                    [YHaFQDpjokhBkdL0] : object {Book of the Dead.items.[].system.damageRolls.YHaFQDpjokhBkdL0}
                        damage : string {Book of the Dead.items.[].system.damageRolls.YHaFQDpjokhBkdL0.damage} (same value: '2d6+3')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.YHaFQDpjokhBkdL0.damageType} (same value: 'bludgeoning')
                    [YyR0fDS3JzEdDjjN] : object {Book of the Dead.items.[].system.damageRolls.YyR0fDS3JzEdDjjN}
                        damage : string {Book of the Dead.items.[].system.damageRolls.YyR0fDS3JzEdDjjN.damage} (same value: '2d6+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.YyR0fDS3JzEdDjjN.damageType} (same value: 'piercing')
                    [ZKNJcvzTXhofAWCq] : object {Book of the Dead.items.[].system.damageRolls.ZKNJcvzTXhofAWCq}
                        damage : string {Book of the Dead.items.[].system.damageRolls.ZKNJcvzTXhofAWCq.damage} (same value: '3d8+13')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.ZKNJcvzTXhofAWCq.damageType} (same value: 'bludgeoning')
                    [Zg7LeDuKcsRCGwge] : object {Book of the Dead.items.[].system.damageRolls.Zg7LeDuKcsRCGwge}
                        damage : string {Book of the Dead.items.[].system.damageRolls.Zg7LeDuKcsRCGwge.damage} (same value: '1d6+9')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.Zg7LeDuKcsRCGwge.damageType} (same value: 'bludgeoning')
                    [ZqaWYUAsuC9W7jrJ] : object {Book of the Dead.items.[].system.damageRolls.ZqaWYUAsuC9W7jrJ}
                        damage : string {Book of the Dead.items.[].system.damageRolls.ZqaWYUAsuC9W7jrJ.damage} (same value: '3d12+14')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.ZqaWYUAsuC9W7jrJ.damageType} (same value: 'slashing')
                    [a5cNFTAO1xsWJ3ur] : object {Book of the Dead.items.[].system.damageRolls.a5cNFTAO1xsWJ3ur}
                        damage : string {Book of the Dead.items.[].system.damageRolls.a5cNFTAO1xsWJ3ur.damage} (same value: '3d10+15')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.a5cNFTAO1xsWJ3ur.damageType} (same value: 'bludgeoning')
                    [a7kb4brrwi8fe8adohm7] : object {Book of the Dead.items.[].system.damageRolls.a7kb4brrwi8fe8adohm7}
                        damage : string {Book of the Dead.items.[].system.damageRolls.a7kb4brrwi8fe8adohm7.damage} (same value: '2d10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.a7kb4brrwi8fe8adohm7.damageType} (same value: 'cold')
                    [bR98KFk2tL9DD7Ey] : object {Book of the Dead.items.[].system.damageRolls.bR98KFk2tL9DD7Ey}
                        damage : string {Book of the Dead.items.[].system.damageRolls.bR98KFk2tL9DD7Ey.damage} (same value: '5d6+12')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.bR98KFk2tL9DD7Ey.damageType} (same value: 'bludgeoning')
                    [bb5wrc4nqofzqdvvhaqk] : object {Book of the Dead.items.[].system.damageRolls.bb5wrc4nqofzqdvvhaqk}
                        damage : string {Book of the Dead.items.[].system.damageRolls.bb5wrc4nqofzqdvvhaqk.damage} (same value: '1d4')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.bb5wrc4nqofzqdvvhaqk.damageType} (same value: 'void')
                    [bdgNivLhBgT2kt3C] : object {Book of the Dead.items.[].system.damageRolls.bdgNivLhBgT2kt3C}
                        damage : string {Book of the Dead.items.[].system.damageRolls.bdgNivLhBgT2kt3C.damage} (same value: '2d10+9')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.bdgNivLhBgT2kt3C.damageType} (same value: 'electricity')
                    [bn4MzhZUNkt8O8IU] : object {Book of the Dead.items.[].system.damageRolls.bn4MzhZUNkt8O8IU}
                        damage : string {Book of the Dead.items.[].system.damageRolls.bn4MzhZUNkt8O8IU.damage} (same value: '3d8+13')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.bn4MzhZUNkt8O8IU.damageType} (same value: 'piercing')
                    [boiGAoCkVQx5Y7Qf] : object {Book of the Dead.items.[].system.damageRolls.boiGAoCkVQx5Y7Qf}
                        damage : string {Book of the Dead.items.[].system.damageRolls.boiGAoCkVQx5Y7Qf.damage} (same value: '3d6+14')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.boiGAoCkVQx5Y7Qf.damageType} (same value: 'mental')
                    [brg74uxepHLBCrBE] : object {Book of the Dead.items.[].system.damageRolls.brg74uxepHLBCrBE}
                        damage : string {Book of the Dead.items.[].system.damageRolls.brg74uxepHLBCrBE.damage} (same value: '2d4+11')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.brg74uxepHLBCrBE.damageType} (same value: 'piercing')
                    [cJu8gx0cjN2GHfur] : object {Book of the Dead.items.[].system.damageRolls.cJu8gx0cjN2GHfur}
                        damage : string {Book of the Dead.items.[].system.damageRolls.cJu8gx0cjN2GHfur.damage} (same value: '2d10+13')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.cJu8gx0cjN2GHfur.damageType} (same value: 'slashing')
                    [cbodj5vn7dewriq7xvct] : object {Book of the Dead.items.[].system.damageRolls.cbodj5vn7dewriq7xvct}
                        damage : string {Book of the Dead.items.[].system.damageRolls.cbodj5vn7dewriq7xvct.damage} (same value: '1d4')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.cbodj5vn7dewriq7xvct.damageType} (same value: 'piercing')
                    [cduo6vh2fwuubljons70] : object {Book of the Dead.items.[].system.damageRolls.cduo6vh2fwuubljons70}
                        damage : string {Book of the Dead.items.[].system.damageRolls.cduo6vh2fwuubljons70.damage} (same value: '1d6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.cduo6vh2fwuubljons70.damageType} (same value: 'mental')
                    [cl4sDXbFLXFhBtFE] : object {Book of the Dead.items.[].system.damageRolls.cl4sDXbFLXFhBtFE}
                        damage : string {Book of the Dead.items.[].system.damageRolls.cl4sDXbFLXFhBtFE.damage} (same value: '3d8+14')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.cl4sDXbFLXFhBtFE.damageType} (same value: 'force')
                    [cqV8OB7ToSCksNro] : object {Book of the Dead.items.[].system.damageRolls.cqV8OB7ToSCksNro}
                        damage : string {Book of the Dead.items.[].system.damageRolls.cqV8OB7ToSCksNro.damage} (same value: '1d6+1')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.cqV8OB7ToSCksNro.damageType} (same value: 'piercing')
                    [czo51l6hdn3jqptn0hu3] : object {Book of the Dead.items.[].system.damageRolls.czo51l6hdn3jqptn0hu3}
                        damage : string {Book of the Dead.items.[].system.damageRolls.czo51l6hdn3jqptn0hu3.damage} (same value: '2d10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.czo51l6hdn3jqptn0hu3.damageType} (same value: 'cold')
                    [d5QK3qZCrHtERi2A] : object {Book of the Dead.items.[].system.damageRolls.d5QK3qZCrHtERi2A}
                        damage : string {Book of the Dead.items.[].system.damageRolls.d5QK3qZCrHtERi2A.damage} (same value: '2d8+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.d5QK3qZCrHtERi2A.damageType} (same value: 'void')
                    [dcqex980fj0porlmz604] : object {Book of the Dead.items.[].system.damageRolls.dcqex980fj0porlmz604}
                        damage : string {Book of the Dead.items.[].system.damageRolls.dcqex980fj0porlmz604.damage} (same value: '2d10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.dcqex980fj0porlmz604.damageType} (same value: 'cold')
                    [dpnde0uful3b3f8wedty] : object {Book of the Dead.items.[].system.damageRolls.dpnde0uful3b3f8wedty}
                        damage : string {Book of the Dead.items.[].system.damageRolls.dpnde0uful3b3f8wedty.damage} (same value: '1d10+8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.dpnde0uful3b3f8wedty.damageType} (same value: 'slashing')
                    [e16sil6Bxjfs4MOe] : object {Book of the Dead.items.[].system.damageRolls.e16sil6Bxjfs4MOe}
                        damage : string {Book of the Dead.items.[].system.damageRolls.e16sil6Bxjfs4MOe.damage} (same value: '3d10+13')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.e16sil6Bxjfs4MOe.damageType} (same value: 'piercing')
                    [e65WGBSCuHihM6hY] : object {Book of the Dead.items.[].system.damageRolls.e65WGBSCuHihM6hY}
                        damage : string {Book of the Dead.items.[].system.damageRolls.e65WGBSCuHihM6hY.damage} (same value: '3d12+8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.e65WGBSCuHihM6hY.damageType} (same value: 'void')
                    [e7satc6ctu9p7ktgg1kg] : object {Book of the Dead.items.[].system.damageRolls.e7satc6ctu9p7ktgg1kg}
                        damage : string {Book of the Dead.items.[].system.damageRolls.e7satc6ctu9p7ktgg1kg.damage} (same value: '1d10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.e7satc6ctu9p7ktgg1kg.damageType} (same value: 'cold')
                    [eSqNXnys7akRuWw2] : object {Book of the Dead.items.[].system.damageRolls.eSqNXnys7akRuWw2}
                        damage : string {Book of the Dead.items.[].system.damageRolls.eSqNXnys7akRuWw2.damage} (same value: '2d8+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.eSqNXnys7akRuWw2.damageType} (same value: 'piercing')
                    [eUO9Wq3VRCxsMBzl] : object {Book of the Dead.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl}
                        damage : string {Book of the Dead.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl.damage} (same value: '2d8+14')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl.damageType} (same value: 'slashing')
                    [elNMDWPYHRSRLyfx] : object {Book of the Dead.items.[].system.damageRolls.elNMDWPYHRSRLyfx}
                        damage : string {Book of the Dead.items.[].system.damageRolls.elNMDWPYHRSRLyfx.damage} (same value: '6d8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.elNMDWPYHRSRLyfx.damageType} (same value: 'void')
                    [etoyXt6m1Q8NWHYq] : object {Book of the Dead.items.[].system.damageRolls.etoyXt6m1Q8NWHYq}
                        damage : string {Book of the Dead.items.[].system.damageRolls.etoyXt6m1Q8NWHYq.damage} (same value: '2d6+11')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.etoyXt6m1Q8NWHYq.damageType} (same value: 'bludgeoning')
                    [ev0AzpZZB0gz6nh9] : object {Book of the Dead.items.[].system.damageRolls.ev0AzpZZB0gz6nh9}
                        damage : string {Book of the Dead.items.[].system.damageRolls.ev0AzpZZB0gz6nh9.damage} (same value: '2d6+8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.ev0AzpZZB0gz6nh9.damageType} (same value: 'piercing')
                    [ewdww9mlr14lym4squyy] : object {Book of the Dead.items.[].system.damageRolls.ewdww9mlr14lym4squyy}
                        damage : string {Book of the Dead.items.[].system.damageRolls.ewdww9mlr14lym4squyy.damage} (same value: '1d8+8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.ewdww9mlr14lym4squyy.damageType} (same value: 'bludgeoning')
                    [ewxDFKh8SLMIpOMj] : object {Book of the Dead.items.[].system.damageRolls.ewxDFKh8SLMIpOMj}
                        damage : string {Book of the Dead.items.[].system.damageRolls.ewxDFKh8SLMIpOMj.damage} (same value: '1d6+6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.ewxDFKh8SLMIpOMj.damageType} (same value: 'bludgeoning')
                    [f01ybs8vvmtju55xj87c] : object {Book of the Dead.items.[].system.damageRolls.f01ybs8vvmtju55xj87c}
                        damage : string {Book of the Dead.items.[].system.damageRolls.f01ybs8vvmtju55xj87c.damage} (same value: '2d10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.f01ybs8vvmtju55xj87c.damageType} (same value: 'cold')
                    [fazBnzpbBGChCc69] : object {Book of the Dead.items.[].system.damageRolls.fazBnzpbBGChCc69}
                        damage : string {Book of the Dead.items.[].system.damageRolls.fazBnzpbBGChCc69.damage} (same value: '3d12+14')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.fazBnzpbBGChCc69.damageType} (same value: 'piercing')
                    [fsnayM0k28qXThvD] : object {Book of the Dead.items.[].system.damageRolls.fsnayM0k28qXThvD}
                        damage : string {Book of the Dead.items.[].system.damageRolls.fsnayM0k28qXThvD.damage} (same value: '2d10+11')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.fsnayM0k28qXThvD.damageType} (same value: 'piercing')
                    [h5UWXaz4bhnqeZT2] : object {Book of the Dead.items.[].system.damageRolls.h5UWXaz4bhnqeZT2}
                        damage : string {Book of the Dead.items.[].system.damageRolls.h5UWXaz4bhnqeZT2.damage} (same value: '1d8+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.h5UWXaz4bhnqeZT2.damageType} (same value: 'bludgeoning')
                    [hYFi1ov41fRUemTq] : object {Book of the Dead.items.[].system.damageRolls.hYFi1ov41fRUemTq}
                        damage : string {Book of the Dead.items.[].system.damageRolls.hYFi1ov41fRUemTq.damage} (same value: '2d8+9')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.hYFi1ov41fRUemTq.damageType} (same value: 'slashing')
                    [hiiSUBltqu3mxL7m] : object {Book of the Dead.items.[].system.damageRolls.hiiSUBltqu3mxL7m}
                        damage : string {Book of the Dead.items.[].system.damageRolls.hiiSUBltqu3mxL7m.damage} (same value: '3d6+9')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.hiiSUBltqu3mxL7m.damageType} (same value: 'slashing')
                    [i5fbgjw1zgotvbbzldkv] : object {Book of the Dead.items.[].system.damageRolls.i5fbgjw1zgotvbbzldkv}
                        damage : string {Book of the Dead.items.[].system.damageRolls.i5fbgjw1zgotvbbzldkv.damage} (same value: '1d8+8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.i5fbgjw1zgotvbbzldkv.damageType} (same value: 'bludgeoning')
                    [iPIIkXX1K18ILyfV] : object {Book of the Dead.items.[].system.damageRolls.iPIIkXX1K18ILyfV}
                        damage : string {Book of the Dead.items.[].system.damageRolls.iPIIkXX1K18ILyfV.damage} (same value: '2d8+8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.iPIIkXX1K18ILyfV.damageType} (same value: 'bludgeoning')
                    [irBCfeAPuC2cuFJE] : object {Book of the Dead.items.[].system.damageRolls.irBCfeAPuC2cuFJE}
                        damage : string {Book of the Dead.items.[].system.damageRolls.irBCfeAPuC2cuFJE.damage} (same value: '3d12+13')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.irBCfeAPuC2cuFJE.damageType} (same value: 'bludgeoning')
                    [jD75IOsnCsO7gW39] : object {Book of the Dead.items.[].system.damageRolls.jD75IOsnCsO7gW39}
                        damage : string {Book of the Dead.items.[].system.damageRolls.jD75IOsnCsO7gW39.damage} (same value: '4d10+15')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.jD75IOsnCsO7gW39.damageType} (same value: 'piercing')
                    [jYIs7Tbow6BT8r02] : object {Book of the Dead.items.[].system.damageRolls.jYIs7Tbow6BT8r02}
                        damage : string {Book of the Dead.items.[].system.damageRolls.jYIs7Tbow6BT8r02.damage} (same value: '1d6+3')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.jYIs7Tbow6BT8r02.damageType} (same value: 'piercing')
                    [jZGZKQrMfYJF9Xmv] : object {Book of the Dead.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv}
                        damage : string {Book of the Dead.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv.damage} (same value: '1d8+9')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv.damageType} (same value: 'slashing')
                    [jxQP70gYbFPxXHHA] : object {Book of the Dead.items.[].system.damageRolls.jxQP70gYbFPxXHHA}
                        damage : string {Book of the Dead.items.[].system.damageRolls.jxQP70gYbFPxXHHA.damage} (same value: '2d6+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.jxQP70gYbFPxXHHA.damageType} (same value: 'bludgeoning')
                    [k3GyOyCXwywhRbnC] : object {Book of the Dead.items.[].system.damageRolls.k3GyOyCXwywhRbnC}
                        damage : string {Book of the Dead.items.[].system.damageRolls.k3GyOyCXwywhRbnC.damage} (same value: '1d8+2')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.k3GyOyCXwywhRbnC.damageType} (same value: 'slashing')
                    [k450sytvxul632xg0eyy] : object {Book of the Dead.items.[].system.damageRolls.k450sytvxul632xg0eyy}
                        damage : string {Book of the Dead.items.[].system.damageRolls.k450sytvxul632xg0eyy.damage} (same value: '3d10+11')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.k450sytvxul632xg0eyy.damageType} (same value: 'piercing')
                    [l1bv5tc4na2po2q03f47] : object {Book of the Dead.items.[].system.damageRolls.l1bv5tc4na2po2q03f47}
                        damage : string {Book of the Dead.items.[].system.damageRolls.l1bv5tc4na2po2q03f47.damage} (same value: '2d6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.l1bv5tc4na2po2q03f47.damageType} (same value: 'mental')
                    [l5IqZ1MWxT5x5EKG] : object {Book of the Dead.items.[].system.damageRolls.l5IqZ1MWxT5x5EKG}
                        damage : string {Book of the Dead.items.[].system.damageRolls.l5IqZ1MWxT5x5EKG.damage} (same value: '2d10+6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.l5IqZ1MWxT5x5EKG.damageType} (same value: 'slashing')
                    [lCe9xPIeFsRRjnOo] : object {Book of the Dead.items.[].system.damageRolls.lCe9xPIeFsRRjnOo}
                        damage : string {Book of the Dead.items.[].system.damageRolls.lCe9xPIeFsRRjnOo.damage} (same value: '2d6+2')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.lCe9xPIeFsRRjnOo.damageType} (same value: 'bludgeoning')
                    [leu6l5totum8rt4zp5yq] : object {Book of the Dead.items.[].system.damageRolls.leu6l5totum8rt4zp5yq}
                        damage : string {Book of the Dead.items.[].system.damageRolls.leu6l5totum8rt4zp5yq.damage} (same value: '1d6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.leu6l5totum8rt4zp5yq.damageType} (same value: 'cold')
                    [lgCHI4bQd8Ep66Yi] : object {Book of the Dead.items.[].system.damageRolls.lgCHI4bQd8Ep66Yi}
                        damage : string {Book of the Dead.items.[].system.damageRolls.lgCHI4bQd8Ep66Yi.damage} (same value: '3d10+13')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.lgCHI4bQd8Ep66Yi.damageType} (same value: 'piercing')
                    [mk2blp1kgxo7ymdaum1h] : object {Book of the Dead.items.[].system.damageRolls.mk2blp1kgxo7ymdaum1h}
                        damage : string {Book of the Dead.items.[].system.damageRolls.mk2blp1kgxo7ymdaum1h.damage} (same value: '2d6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.mk2blp1kgxo7ymdaum1h.damageType} (same value: 'void')
                    [mvbfxShAZVEVMNk7] : object {Book of the Dead.items.[].system.damageRolls.mvbfxShAZVEVMNk7}
                        damage : string {Book of the Dead.items.[].system.damageRolls.mvbfxShAZVEVMNk7.damage} (same value: '1d6+9')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.mvbfxShAZVEVMNk7.damageType} (same value: 'piercing')
                    [nVuIhXmVnw0xy9Hk] : object {Book of the Dead.items.[].system.damageRolls.nVuIhXmVnw0xy9Hk}
                        damage : string {Book of the Dead.items.[].system.damageRolls.nVuIhXmVnw0xy9Hk.damage} (same value: '2d4+6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.nVuIhXmVnw0xy9Hk.damageType} (same value: 'piercing')
                    [niIea8feYEclVjs2] : object {Book of the Dead.items.[].system.damageRolls.niIea8feYEclVjs2}
                        damage : string {Book of the Dead.items.[].system.damageRolls.niIea8feYEclVjs2.damage} (same value: '3d8+14')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.niIea8feYEclVjs2.damageType} (same value: 'slashing')
                    [noE2wy5zpvcn1Me3] : object {Book of the Dead.items.[].system.damageRolls.noE2wy5zpvcn1Me3}
                        damage : string {Book of the Dead.items.[].system.damageRolls.noE2wy5zpvcn1Me3.damage} (same value: '2d6+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.noE2wy5zpvcn1Me3.damageType} (same value: 'bludgeoning')
                    [nu3OJ73aDomKLoAK] : object {Book of the Dead.items.[].system.damageRolls.nu3OJ73aDomKLoAK}
                        damage : string {Book of the Dead.items.[].system.damageRolls.nu3OJ73aDomKLoAK.damage} (same value: '3d6+4')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.nu3OJ73aDomKLoAK.damageType} (same value: 'bludgeoning')
                    [nusqnum0eomge4z5cy5v] : object {Book of the Dead.items.[].system.damageRolls.nusqnum0eomge4z5cy5v}
                        damage : string {Book of the Dead.items.[].system.damageRolls.nusqnum0eomge4z5cy5v.damage} (same value: '1d10+8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.nusqnum0eomge4z5cy5v.damageType} (same value: 'slashing')
                    [nw3qjd5pzzboc5t94nxl] : object {Book of the Dead.items.[].system.damageRolls.nw3qjd5pzzboc5t94nxl}
                        damage : string {Book of the Dead.items.[].system.damageRolls.nw3qjd5pzzboc5t94nxl.damage} (same value: '1d10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.nw3qjd5pzzboc5t94nxl.damageType} (same value: 'cold')
                    [oNiYQdTdjMizAzf3] : object {Book of the Dead.items.[].system.damageRolls.oNiYQdTdjMizAzf3}
                        damage : string {Book of the Dead.items.[].system.damageRolls.oNiYQdTdjMizAzf3.damage} (same value: '2d4+12')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.oNiYQdTdjMizAzf3.damageType} (same value: 'bludgeoning')
                    [oSniWtRUWPrrKCFy] : object {Book of the Dead.items.[].system.damageRolls.oSniWtRUWPrrKCFy}
                        damage : string {Book of the Dead.items.[].system.damageRolls.oSniWtRUWPrrKCFy.damage} (same value: '3d12+10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.oSniWtRUWPrrKCFy.damageType} (same value: 'acid')
                    [oz6c59c1qiwqu7utg57f] : object {Book of the Dead.items.[].system.damageRolls.oz6c59c1qiwqu7utg57f}
                        damage : string {Book of the Dead.items.[].system.damageRolls.oz6c59c1qiwqu7utg57f.damage} (same value: '1d10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.oz6c59c1qiwqu7utg57f.damageType} (same value: 'cold')
                    [pTp6aGbfErOMV04w] : object {Book of the Dead.items.[].system.damageRolls.pTp6aGbfErOMV04w}
                        damage : string {Book of the Dead.items.[].system.damageRolls.pTp6aGbfErOMV04w.damage} (same value: '2d8+3')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.pTp6aGbfErOMV04w.damageType} (same value: 'piercing')
                    [ptf36uZrPQY08ncH] : object {Book of the Dead.items.[].system.damageRolls.ptf36uZrPQY08ncH}
                        damage : string {Book of the Dead.items.[].system.damageRolls.ptf36uZrPQY08ncH.damage} (same value: '1d8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.ptf36uZrPQY08ncH.damageType} (same value: 'piercing')
                    [puXMR2tuGhOQJHWr] : object {Book of the Dead.items.[].system.damageRolls.puXMR2tuGhOQJHWr}
                        damage : string {Book of the Dead.items.[].system.damageRolls.puXMR2tuGhOQJHWr.damage} (same value: '3d8+10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.puXMR2tuGhOQJHWr.damageType} (same value: 'bludgeoning')
                    [qFEplcqXtt8o47ei] : object {Book of the Dead.items.[].system.damageRolls.qFEplcqXtt8o47ei}
                        damage : string {Book of the Dead.items.[].system.damageRolls.qFEplcqXtt8o47ei.damage} (same value: '2d8+13')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.qFEplcqXtt8o47ei.damageType} (same value: 'slashing')
                    [qWy1h7WFkOWz9p8f] : object {Book of the Dead.items.[].system.damageRolls.qWy1h7WFkOWz9p8f}
                        damage : string {Book of the Dead.items.[].system.damageRolls.qWy1h7WFkOWz9p8f.damage} (same value: '3d8+8')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.qWy1h7WFkOWz9p8f.damageType} (same value: 'slashing')
                    [qmLW79iJUyPdWhH3] : object {Book of the Dead.items.[].system.damageRolls.qmLW79iJUyPdWhH3}
                        damage : string {Book of the Dead.items.[].system.damageRolls.qmLW79iJUyPdWhH3.damage} (same value: '1d10+11')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.qmLW79iJUyPdWhH3.damageType} (same value: 'piercing')
                    [rj7hqzre2h1MAxuC] : object {Book of the Dead.items.[].system.damageRolls.rj7hqzre2h1MAxuC}
                        damage : string {Book of the Dead.items.[].system.damageRolls.rj7hqzre2h1MAxuC.damage} (same value: '2d12+9')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.rj7hqzre2h1MAxuC.damageType} (same value: 'piercing')
                    [rmsf1urneuo0xhlasawt] : object {Book of the Dead.items.[].system.damageRolls.rmsf1urneuo0xhlasawt}
                        damage : string {Book of the Dead.items.[].system.damageRolls.rmsf1urneuo0xhlasawt.damage} (same value: '2d8+4')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.rmsf1urneuo0xhlasawt.damageType} (same value: 'void')
                    [t5SwYr20hNTAgNo0] : object {Book of the Dead.items.[].system.damageRolls.t5SwYr20hNTAgNo0}
                        damage : string {Book of the Dead.items.[].system.damageRolls.t5SwYr20hNTAgNo0.damage} (same value: '2d8+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.t5SwYr20hNTAgNo0.damageType} (same value: 'piercing')
                    [tl9l0TrJ39ukxYwX] : object {Book of the Dead.items.[].system.damageRolls.tl9l0TrJ39ukxYwX}
                        damage : string {Book of the Dead.items.[].system.damageRolls.tl9l0TrJ39ukxYwX.damage} (same value: '3d6+11')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.tl9l0TrJ39ukxYwX.damageType} (same value: 'piercing')
                    [tnreznhsvxp9w3g8wbmf] : object {Book of the Dead.items.[].system.damageRolls.tnreznhsvxp9w3g8wbmf}
                        damage : string {Book of the Dead.items.[].system.damageRolls.tnreznhsvxp9w3g8wbmf.damage} (same value: '1')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.tnreznhsvxp9w3g8wbmf.damageType} (same value: 'fire')
                    [txwshee6PlWJ1waT] : object {Book of the Dead.items.[].system.damageRolls.txwshee6PlWJ1waT}
                        damage : string {Book of the Dead.items.[].system.damageRolls.txwshee6PlWJ1waT.damage} (same value: '2d10+12')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.txwshee6PlWJ1waT.damageType} (same value: 'void')
                    [uAu9RyTwUdxhUAAn] : object {Book of the Dead.items.[].system.damageRolls.uAu9RyTwUdxhUAAn}
                        damage : string {Book of the Dead.items.[].system.damageRolls.uAu9RyTwUdxhUAAn.damage} (same value: '3d10+14')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.uAu9RyTwUdxhUAAn.damageType} (same value: 'slashing')
                    [v4Epyk3n0F5DY7Fv] : object {Book of the Dead.items.[].system.damageRolls.v4Epyk3n0F5DY7Fv}
                        damage : string {Book of the Dead.items.[].system.damageRolls.v4Epyk3n0F5DY7Fv.damage} (same value: '3d10+11')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.v4Epyk3n0F5DY7Fv.damageType} (same value: 'bludgeoning')
                    [vIDkIfd2H6lJpc7c] : object {Book of the Dead.items.[].system.damageRolls.vIDkIfd2H6lJpc7c}
                        damage : string {Book of the Dead.items.[].system.damageRolls.vIDkIfd2H6lJpc7c.damage} (same value: '1d4+3')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.vIDkIfd2H6lJpc7c.damageType} (same value: 'piercing')
                    [vRjwlp34khyciXIZ] : object {Book of the Dead.items.[].system.damageRolls.vRjwlp34khyciXIZ}
                        damage : string {Book of the Dead.items.[].system.damageRolls.vRjwlp34khyciXIZ.damage} (same value: '2d8+14')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.vRjwlp34khyciXIZ.damageType} (same value: 'slashing')
                    [vjd4msgpegc3rnz92u4o] : object {Book of the Dead.items.[].system.damageRolls.vjd4msgpegc3rnz92u4o}
                        damage : string {Book of the Dead.items.[].system.damageRolls.vjd4msgpegc3rnz92u4o.damage} (same value: '1d6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.vjd4msgpegc3rnz92u4o.damageType} (same value: 'cold')
                    [w6rj22jy1b8dyo7piet9] : object {Book of the Dead.items.[].system.damageRolls.w6rj22jy1b8dyo7piet9}
                        damage : string {Book of the Dead.items.[].system.damageRolls.w6rj22jy1b8dyo7piet9.damage} (same value: '1d4')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.w6rj22jy1b8dyo7piet9.damageType} (same value: 'void')
                    [wkI3aWdFrHQZpeUH] : object {Book of the Dead.items.[].system.damageRolls.wkI3aWdFrHQZpeUH}
                        damage : string {Book of the Dead.items.[].system.damageRolls.wkI3aWdFrHQZpeUH.damage} (same value: '1d4+1')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.wkI3aWdFrHQZpeUH.damageType} (same value: 'piercing')
                    8tbue4TSO3uahOHm : object {Book of the Dead.items.[].system.damageRolls.8tbue4TSO3uahOHm}
                        damage : string {Book of the Dead.items.[].system.damageRolls.8tbue4TSO3uahOHm.damage} (same value: '1d6+3')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.8tbue4TSO3uahOHm.damageType} (same value: 'piercing')
                    [xMSQAcJ1RRln6dRU] : object {Book of the Dead.items.[].system.damageRolls.xMSQAcJ1RRln6dRU}
                        damage : string {Book of the Dead.items.[].system.damageRolls.xMSQAcJ1RRln6dRU.damage} (same value: '2d6+7')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.xMSQAcJ1RRln6dRU.damageType} (same value: 'bludgeoning')
                    [xktly26l68bgct60ok23] : object {Book of the Dead.items.[].system.damageRolls.xktly26l68bgct60ok23}
                        damage : string {Book of the Dead.items.[].system.damageRolls.xktly26l68bgct60ok23.damage} (same value: '1d6')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.xktly26l68bgct60ok23.damageType} (same value: 'void')
                    [xmmit949b3q6bbw5n9ps] : object {Book of the Dead.items.[].system.damageRolls.xmmit949b3q6bbw5n9ps}
                        damage : string {Book of the Dead.items.[].system.damageRolls.xmmit949b3q6bbw5n9ps.damage} (same value: '2d10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.xmmit949b3q6bbw5n9ps.damageType} (same value: 'cold')
                    [yh368qqufypybasfe23k] : object {Book of the Dead.items.[].system.damageRolls.yh368qqufypybasfe23k}
                        damage : string {Book of the Dead.items.[].system.damageRolls.yh368qqufypybasfe23k.damage} (same value: '3d12+17')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.yh368qqufypybasfe23k.damageType} (same value: 'piercing')
                    [zap8ZuuSLQORVMma] : object {Book of the Dead.items.[].system.damageRolls.zap8ZuuSLQORVMma}
                        damage : string {Book of the Dead.items.[].system.damageRolls.zap8ZuuSLQORVMma.damage} (same value: '3d8+17')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.zap8ZuuSLQORVMma.damageType} (same value: 'slashing')
                    [zluPu2qJiTznkoNy] : object {Book of the Dead.items.[].system.damageRolls.zluPu2qJiTznkoNy}
                        damage : string {Book of the Dead.items.[].system.damageRolls.zluPu2qJiTznkoNy.damage} (same value: '3d12+10')
                        damageType : string {Book of the Dead.items.[].system.damageRolls.zluPu2qJiTznkoNy.damageType} (same value: 'bludgeoning')
                [deathNote] : boolean {Book of the Dead.items.[].system.deathNote} (same value: True)
                [defense] : object {Book of the Dead.items.[].system.defense}
                    [passive] : object {Book of the Dead.items.[].system.defense.passive}
                        statistic : string {Book of the Dead.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
                    [save] : object {Book of the Dead.items.[].system.defense.save}
                        basic : boolean {Book of the Dead.items.[].system.defense.save.basic} (2 different values)
                            False (x101)
                            True (x55)
                        statistic : string {Book of the Dead.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x74)
                            'fortitude' (x67)
                            'reflex' (x15)
                [dexCap] : integer {Book of the Dead.items.[].system.dexCap} (5 different values)
                    0 (x3)
                    4 (x3)
                    2 (x1)
                    1 (x1)
                    3 (x1)
                [duration] : object {Book of the Dead.items.[].system.duration}
                    [sustained] : boolean {Book of the Dead.items.[].system.duration.sustained} (2 different values)
                        False (x309)
                        True (x30)
                    value : mixed
                        string {Book of the Dead.items.[].system.duration.value} (22 different values)
                        integer {Book of the Dead.items.[].system.duration.value} (same value: 0)
                [equipped] : object {Book of the Dead.items.[].system.equipped}
                    carryType : string {Book of the Dead.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x62)
                        'held' (x2)
                    [handsHeld] : integer {Book of the Dead.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x46)
                        1 (x2)
                    [inSlot] : boolean {Book of the Dead.items.[].system.equipped.inSlot} (2 different values)
                        False (x11)
                        True (x3)
                    [invested] : empty
                [frequency] : object {Book of the Dead.items.[].system.frequency}
                    max : integer {Book of the Dead.items.[].system.frequency.max} (same value: 1)
                    per : string {Book of the Dead.items.[].system.frequency.per} (6 different values)
                        'round' (x8)
                        'day' (x6)
                        'PT1M' (x2)
                        'PT1H' (x2)
                        'turn' (x1)
                        'PT10M' (x1)
                    [value] : integer {Book of the Dead.items.[].system.frequency.value} (same value: 1)
                [level] : object {Book of the Dead.items.[].system.level}
                    value : integer {Book of the Dead.items.[].system.level.value} (14 different values)
                [location] : object {Book of the Dead.items.[].system.location}
                    [heightenedLevel] : integer {Book of the Dead.items.[].system.location.heightenedLevel} (10 different values)
                        7 (x25)
                        4 (x19)
                        2 (x16)
                        6 (x16)
                        3 (x15)
                        1 (x14)
                        5 (x10)
                        8 (x10)
                        9 (x6)
                        10 (x1)
                    [uses] : object {Book of the Dead.items.[].system.location.uses}
                        max : integer {Book of the Dead.items.[].system.location.uses.max} (3 different values)
                            3 (x11)
                            2 (x6)
                            7 (x1)
                        value : integer {Book of the Dead.items.[].system.location.uses.value} (3 different values)
                            3 (x11)
                            2 (x6)
                            7 (x1)
                    [value] : string {Book of the Dead.items.[].system.location.value} (42 different values)
                [overrides] : array<> {Book of the Dead.items.[].system.overrides}
                    Length: min=0 max=0
                    Value type: empty
                publication : object {Book of the Dead.items.[].system.publication}
                    license : string {Book of the Dead.items.[].system.publication.license} (2 different values)
                        'OGL' (x1183)
                        'ORC' (x20)
                    remaster : boolean {Book of the Dead.items.[].system.publication.remaster} (2 different values)
                        False (x1183)
                        True (x20)
                    title : string {Book of the Dead.items.[].system.publication.title} (12 different values)
                rules : ignored (Foundry rules object) {Book of the Dead.items.[].system.rules}
                [group] : string {Book of the Dead.items.[].system.group} (15 different values)
                [hardness] : integer {Book of the Dead.items.[].system.hardness} (2 different values)
                    0 (x62)
                    5 (x2)
                [heightening] : object {Book of the Dead.items.[].system.heightening}
                    [damage] : object {Book of the Dead.items.[].system.heightening.damage}
                        [0] : string {Book of the Dead.items.[].system.heightening.damage.0} (10 different values)
                            '1d8' (x21)
                            '1d4' (x19)
                            '2d6' (x16)
                            '1d6' (x15)
                            '1d10' (x9)
                            '1d12' (x3)
                            '10' (x2)
                            '2d10' (x2)
                            '2d8' (x2)
                            '' (x1)
                        [1] : string {Book of the Dead.items.[].system.heightening.damage.1} (same value: '2d6')
                        [pEPeRZBo0RPvHAd9] : string {Book of the Dead.items.[].system.heightening.damage.pEPeRZBo0RPvHAd9} (same value: '1d6')
                        [v1pnjhfu6e9akqe0] : string {Book of the Dead.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: '1d4')
                    [interval] : integer {Book of the Dead.items.[].system.heightening.interval} (3 different values)
                        1 (x102)
                        2 (x10)
                        4 (x1)
                    [levels] : object {Book of the Dead.items.[].system.heightening.levels}
                        [3] : object {Book of the Dead.items.[].system.heightening.levels.3}
                            range : object {Book of the Dead.items.[].system.heightening.levels.3.range}
                                value : string {Book of the Dead.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
                        [5] : object {Book of the Dead.items.[].system.heightening.levels.5}
                            range : object {Book of the Dead.items.[].system.heightening.levels.5.range}
                                value : string {Book of the Dead.items.[].system.heightening.levels.5.range.value} (same value: '120 feet')
                        [6] : object {Book of the Dead.items.[].system.heightening.levels.6}
                            target : object {Book of the Dead.items.[].system.heightening.levels.6.target}
                                value : string {Book of the Dead.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures')
                        9 : object {Book of the Dead.items.[].system.heightening.levels.9}
                            target : object {Book of the Dead.items.[].system.heightening.levels.9.target}
                                value : string {Book of the Dead.items.[].system.heightening.levels.9.target.value} (same value: 'up to 10 creatures')
                    [type] : string {Book of the Dead.items.[].system.heightening.type} (2 different values)
                        'interval' (x113)
                        'fixed' (x3)
                [hp] : object {Book of the Dead.items.[].system.hp}
                    max : integer {Book of the Dead.items.[].system.hp.max} (2 different values)
                        0 (x62)
                        20 (x2)
                    value : integer {Book of the Dead.items.[].system.hp.value} (2 different values)
                        0 (x62)
                        20 (x2)
                [material] : object {Book of the Dead.items.[].system.material}
                    [grade] : string {Book of the Dead.items.[].system.material.grade} (same value: 'standard')
                    [type] : string {Book of the Dead.items.[].system.material.type} (same value: 'adamantine')
                [mod] : object {Book of the Dead.items.[].system.mod}
                    value : integer {Book of the Dead.items.[].system.mod.value} (15 different values)
                [overlays] : object {Book of the Dead.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Book of the Dead.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [2a6Vm4mIjBgrzlO2] : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2}
                        name : string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: 'Touch of Corruption (Vs. Living)')
                        overlayType : string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: 'override')
                        sort : integer {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2)
                        system : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system}
                            damage : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage}
                                Esn7klJ9WRsIFnrE : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE}
                                    applyMod : boolean {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: '1d6')
                                    kinds : array<string> {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: 'damage')
                                    materials : array<> {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: 'void')
                            defense : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense}
                                save : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save}
                                    basic : boolean {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True)
                                    statistic : string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: 'fortitude')
                            heightening : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening}
                                damage : object {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage}
                                    Esn7klJ9WRsIFnrE : string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: '1d6')
                                interval : integer {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1)
                                type : string {Book of the Dead.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: 'interval')
                    [4gyp3qlsv5ywdyjq] : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book of the Dead.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x14)
                                        'manipulate' (x14)
                                        'void' (x14)
                    [cUFX7ExSLeoa3vIF] : object {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Book of the Dead.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [gHIOzknAtexc6GUE] : object {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE}
                        name : string {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: 'Touch of Corruption (Healing)')
                        overlayType : string {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: 'override')
                        sort : integer {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1)
                        system : object {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system}
                            damage : object {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage}
                                cM137DAlBX1LcWAX : object {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX}
                                    applyMod : boolean {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: '6')
                                    kinds : array<string> {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: 'healing')
                                    materials : array<> {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: 'untyped')
                            [defense] : empty
                            heightening : object {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening}
                                damage : object {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage}
                                    cM137DAlBX1LcWAX : string {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: '6')
                                interval : integer {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1)
                                type : string {Book of the Dead.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: 'interval')
                    [pq7cxntbz4s8g5ik] : object {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Book of the Dead.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [rvhoa43rqqqp8izn] : object {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book of the Dead.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x14)
                                        'manipulate' (x14)
                                        'void' (x14)
                    [z04svm1cvfcxtplb] : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book of the Dead.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x14)
                                        'manipulate' (x14)
                                        'void' (x14)
                    [zFWsMjoeCnLxqJaV] : object {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Book of the Dead.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [prepared] : object {Book of the Dead.items.[].system.prepared}
                    [flexible] : boolean {Book of the Dead.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book of the Dead.items.[].system.prepared.value} (4 different values)
                        'innate' (x25)
                        'prepared' (x8)
                        'focus' (x8)
                        'spontaneous' (x1)
                [price] : object {Book of the Dead.items.[].system.price}
                    [per] : integer {Book of the Dead.items.[].system.price.per} (same value: 10)
                    value : object {Book of the Dead.items.[].system.price.value}
                        [cp] : integer {Book of the Dead.items.[].system.price.value.cp} (same value: 1)
                        [gp] : integer {Book of the Dead.items.[].system.price.value.gp} (13 different values)
                        [sp] : integer {Book of the Dead.items.[].system.price.value.sp} (5 different values)
                            1 (x9)
                            8 (x2)
                            9 (x2)
                            2 (x2)
                            7 (x1)
                [proficiency] : object {Book of the Dead.items.[].system.proficiency}
                    value : integer {Book of the Dead.items.[].system.proficiency.value} (2 different values)
                        1 (x37)
                        0 (x5)
                [proficient] : object {Book of the Dead.items.[].system.proficient}
                    value : integer {Book of the Dead.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {Book of the Dead.items.[].system.quantity} (7 different values)
                    1 (x55)
                    20 (x2)
                    2 (x2)
                    6 (x2)
                    4 (x1)
                    136 (x1)
                    7 (x1)
                [range] : mixed
                    object {Book of the Dead.items.[].system.range}
                        value : string {Book of the Dead.items.[].system.range.value} (15 different values)
                    integer {Book of the Dead.items.[].system.range} (6 different values)
                        120 (x2)
                        100 (x2)
                        30 (x1)
                        20 (x1)
                        60 (x1)
                        40 (x1)
                [references] : object {Book of the Dead.items.[].system.references}
                    children : array<> {Book of the Dead.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: empty
                    immunityFrom : array<> {Book of the Dead.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: empty
                    overriddenBy : array<> {Book of the Dead.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: empty
                    overrides : array<> {Book of the Dead.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: empty
                [reload] : object {Book of the Dead.items.[].system.reload}
                    value : string {Book of the Dead.items.[].system.reload.value} (5 different values)
                        '' (x19)
                        '-' (x4)
                        '0' (x4)
                        '1' (x2)
                        '2' (x1)
                [requirements] : string {Book of the Dead.items.[].system.requirements} (2 different values)
                    '' (x337)
                    '3 gp silver bell focus' (x2)
                [ritual] : object {Book of the Dead.items.[].system.ritual}
                    primary : object {Book of the Dead.items.[].system.ritual.primary}
                        check : string {Book of the Dead.items.[].system.ritual.primary.check} (3 different values)
                            'Arcana, Nature, or Occultism (master)' (x1)
                            'Nature (expert)' (x1)
                            'Arcana or Occultism (expert)' (x1)
                    secondary : object {Book of the Dead.items.[].system.ritual.secondary}
                        casters : integer {Book of the Dead.items.[].system.ritual.secondary.casters} (2 different values)
                            2 (x2)
                            3 (x1)
                        checks : string {Book of the Dead.items.[].system.ritual.secondary.checks} (3 different values)
                            'Lore (any), Survival, Thievery' (x1)
                            'Crafting, Medicine' (x1)
                            'Arcana or Occultism (whichever isn\'t used for the primary check), Diplomacy' (x1)
                [runes] : object {Book of the Dead.items.[].system.runes}
                    [potency] : integer {Book of the Dead.items.[].system.runes.potency} (3 different values)
                        0 (x20)
                        1 (x16)
                        2 (x3)
                    [property] : array<string> {Book of the Dead.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Book of the Dead.items.[].system.runes.property.[]} (2 different values)
                            'returning' (x1)
                            'grievous' (x1)
                    [reinforcing] : integer {Book of the Dead.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {Book of the Dead.items.[].system.runes.resilient} (2 different values)
                        0 (x7)
                        1 (x2)
                    [striking] : integer {Book of the Dead.items.[].system.runes.striking} (3 different values)
                        0 (x18)
                        1 (x11)
                        2 (x1)
                [showSlotlessLevels] : object {Book of the Dead.items.[].system.showSlotlessLevels}
                    value : boolean {Book of the Dead.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Book of the Dead.items.[].system.size} (2 different values)
                    'med' (x63)
                    'huge' (x1)
                [slots] : object {Book of the Dead.items.[].system.slots}
                    [slot0] : object {Book of the Dead.items.[].system.slots.slot0}
                        max : integer {Book of the Dead.items.[].system.slots.slot0.max} (3 different values)
                            5 (x7)
                            4 (x1)
                            1 (x1)
                        [prepared] : array<object> {Book of the Dead.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=5
                            Value type: object {Book of the Dead.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book of the Dead.items.[].system.slots.slot0.prepared.[].id} (39 different values)
                        value : integer {Book of the Dead.items.[].system.slots.slot0.value} (2 different values)
                            1 (x1)
                            5 (x1)
                    [slot1] : object {Book of the Dead.items.[].system.slots.slot1}
                        max : integer {Book of the Dead.items.[].system.slots.slot1.max} (2 different values)
                            3 (x7)
                            4 (x2)
                        [prepared] : array<object> {Book of the Dead.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=4
                            Value type: object {Book of the Dead.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book of the Dead.items.[].system.slots.slot1.prepared.[].id} (25 different values)
                        [value] : integer {Book of the Dead.items.[].system.slots.slot1.value} (2 different values)
                            3 (x1)
                            4 (x1)
                    [slot2] : object {Book of the Dead.items.[].system.slots.slot2}
                        max : integer {Book of the Dead.items.[].system.slots.slot2.max} (3 different values)
                            3 (x6)
                            4 (x3)
                            1 (x1)
                        [prepared] : array<object> {Book of the Dead.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=4
                            Value type: object {Book of the Dead.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book of the Dead.items.[].system.slots.slot2.prepared.[].id} (22 different values)
                        [value] : integer {Book of the Dead.items.[].system.slots.slot2.value} (3 different values)
                            3 (x1)
                            1 (x1)
                            4 (x1)
                    [slot3] : object {Book of the Dead.items.[].system.slots.slot3}
                        max : integer {Book of the Dead.items.[].system.slots.slot3.max} (4 different values)
                            3 (x4)
                            4 (x3)
                            7 (x1)
                            5 (x1)
                        [prepared] : array<object> {Book of the Dead.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=7
                            Value type: object {Book of the Dead.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book of the Dead.items.[].system.slots.slot3.prepared.[].id} (22 different values)
                        [value] : integer {Book of the Dead.items.[].system.slots.slot3.value} (2 different values)
                            4 (x2)
                            3 (x1)
                    [slot4] : object {Book of the Dead.items.[].system.slots.slot4}
                        max : integer {Book of the Dead.items.[].system.slots.slot4.max} (4 different values)
                            3 (x3)
                            4 (x2)
                            6 (x1)
                            2 (x1)
                        [prepared] : array<object> {Book of the Dead.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=6
                            Value type: object {Book of the Dead.items.[].system.slots.slot4.prepared.[]}
                                id : string {Book of the Dead.items.[].system.slots.slot4.prepared.[].id} (16 different values)
                        [value] : integer {Book of the Dead.items.[].system.slots.slot4.value} (3 different values)
                            2 (x1)
                            3 (x1)
                            4 (x1)
                    [slot5] : object {Book of the Dead.items.[].system.slots.slot5}
                        max : integer {Book of the Dead.items.[].system.slots.slot5.max} (3 different values)
                            3 (x3)
                            4 (x2)
                            1 (x2)
                        [prepared] : array<object> {Book of the Dead.items.[].system.slots.slot5.prepared}
                            Length: min=3 max=4
                            Value type: object {Book of the Dead.items.[].system.slots.slot5.prepared.[]}
                                id : string {Book of the Dead.items.[].system.slots.slot5.prepared.[].id} (14 different values)
                        [value] : integer {Book of the Dead.items.[].system.slots.slot5.value} (3 different values)
                            1 (x2)
                            3 (x1)
                            4 (x1)
                    [slot6] : object {Book of the Dead.items.[].system.slots.slot6}
                        max : integer {Book of the Dead.items.[].system.slots.slot6.max} (3 different values)
                            3 (x4)
                            4 (x1)
                            9 (x1)
                        [prepared] : array<object> {Book of the Dead.items.[].system.slots.slot6.prepared}
                            Length: min=3 max=4
                            Value type: object {Book of the Dead.items.[].system.slots.slot6.prepared.[]}
                                id : string {Book of the Dead.items.[].system.slots.slot6.prepared.[].id} (10 different values)
                                    'sQrxdyu7UWh9THdL' (x2)
                                    'YQ7fECNl1iaScg91' (x2)
                                    'QphHt2NgjI7WmxNF' (x2)
                                    'BjL63vw8d1Zw7lUF' (x1)
                                    'lf0f7CJ9ZpWOShwn' (x1)
                                    'NCfYwInmge2Q9fU5' (x1)
                                    'DVasZIsMfd1bSJVC' (x1)
                                    '9lLo1VC6KrHUiU2n' (x1)
                                    'iOhjVOKVXPcGuycW' (x1)
                                    'i8ScsyX1cjM8N8RG' (x1)
                        [value] : integer {Book of the Dead.items.[].system.slots.slot6.value} (2 different values)
                            3 (x2)
                            9 (x1)
                    [slot7] : object {Book of the Dead.items.[].system.slots.slot7}
                        max : integer {Book of the Dead.items.[].system.slots.slot7.max} (4 different values)
                            3 (x2)
                            4 (x1)
                            9 (x1)
                            1 (x1)
                        [prepared] : array<object> {Book of the Dead.items.[].system.slots.slot7.prepared}
                            Length: min=3 max=9
                            Value type: object {Book of the Dead.items.[].system.slots.slot7.prepared.[]}
                                id : string {Book of the Dead.items.[].system.slots.slot7.prepared.[].id} (9 different values)
                                    'YJ59kxIWDXZaPQLn' (x7)
                                    'FSy3z1roIe6WmX9j' (x2)
                                    '6vkYdNBG4sCBvU8A' (x1)
                                    'Eja8hOXrbAxKL8LL' (x1)
                                    'Bm3zFbiv06kWnyFE' (x1)
                                    'pdcDQPHqBbtMxkTL' (x1)
                                    'wK7SIoSExL6gFhVg' (x1)
                                    'W29Te4p30THBsHGt' (x1)
                                    'TmjrtpHOIqaM75BE' (x1)
                        [value] : integer {Book of the Dead.items.[].system.slots.slot7.value} (2 different values)
                            3 (x1)
                            1 (x1)
                    [slot8] : object {Book of the Dead.items.[].system.slots.slot8}
                        max : integer {Book of the Dead.items.[].system.slots.slot8.max} (same value: 3)
                        [prepared] : array<object> {Book of the Dead.items.[].system.slots.slot8.prepared}
                            Length: min=3 max=3
                            Value type: object {Book of the Dead.items.[].system.slots.slot8.prepared.[]}
                                id : string {Book of the Dead.items.[].system.slots.slot8.prepared.[].id} (6 different values)
                                    'uweBqDWXteBztzri' (x1)
                                    'jNw62S0NDs5Ta7ED' (x1)
                                    'BfoKls7486hkrofK' (x1)
                                    'QaBIjEX1OtrfAelY' (x1)
                                    'mGul4CqsSFt0sC9x' (x1)
                                    'p6jHzRNZfstfveYg' (x1)
                        [value] : integer {Book of the Dead.items.[].system.slots.slot8.value} (same value: 3)
                    [slot9] : object {Book of the Dead.items.[].system.slots.slot9}
                        max : integer {Book of the Dead.items.[].system.slots.slot9.max} (same value: 3)
                        value : integer {Book of the Dead.items.[].system.slots.slot9.value} (same value: 3)
                [slug] : string {Book of the Dead.items.[].system.slug} (300 different values)
                [speedPenalty] : integer {Book of the Dead.items.[].system.speedPenalty} (3 different values)
                    0 (x6)
                    -10 (x3)
                    -5 (x2)
                [spell] : object {Book of the Dead.items.[].system.spell}
                    _id : string {Book of the Dead.items.[].system.spell._id} (4 different values)
                        '69L70wKfGDY66Mk9' (x1)
                        '9HpwDN4MYQJnW0LG' (x1)
                        '7Iela4GgVeO3LfAo' (x1)
                        'uqlxMQQeSGWEVjki' (x1)
                    flags : object {Book of the Dead.items.[].system.spell.flags}
                        core : object {Book of the Dead.items.[].system.spell.flags.core}
                            sourceId : string {Book of the Dead.items.[].system.spell.flags.core.sourceId} (4 different values)
                                'Compendium.pf2e.spells-srd.Item.69L70wKfGDY66Mk9' (x1)
                                'Compendium.pf2e.spells-srd.Item.9HpwDN4MYQJnW0LG' (x1)
                                'Compendium.pf2e.spells-srd.Item.7Iela4GgVeO3LfAo' (x1)
                                'Compendium.pf2e.spells-srd.Item.uqlxMQQeSGWEVjki' (x1)
                    img : string {Book of the Dead.items.[].system.spell.img} (4 different values)
                        'systems/pf2e/icons/spells/teleport.webp' (x1)
                        'systems/pf2e/icons/spells/dispel-magic.webp' (x1)
                        'systems/pf2e/icons/spells/wall-of-force.webp' (x1)
                        'systems/pf2e/icons/spells/true-seeing.webp' (x1)
                    name : string {Book of the Dead.items.[].system.spell.name} (4 different values)
                        'Teleport' (x1)
                        'Dispel Magic' (x1)
                        'Wall of Force' (x1)
                        'True Seeing' (x1)
                    sort : integer {Book of the Dead.items.[].system.spell.sort} (same value: 0)
                    system : object {Book of the Dead.items.[].system.spell.system}
                        [area] : empty
                        cost : object {Book of the Dead.items.[].system.spell.system.cost}
                            value : string {Book of the Dead.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {Book of the Dead.items.[].system.spell.system.counteraction} (2 different values)
                            False (x2)
                            True (x2)
                        damage : object {Book of the Dead.items.[].system.spell.system.damage}
                        description : object {Book of the Dead.items.[].system.spell.system.description}
                            value : string {Book of the Dead.items.[].system.spell.system.description.value} (4 different values)
                        duration : object {Book of the Dead.items.[].system.spell.system.duration}
                            sustained : boolean {Book of the Dead.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {Book of the Dead.items.[].system.spell.system.duration.value} (3 different values)
                                '' (x2)
                                '1 minute' (x1)
                                '10 minutes' (x1)
                        level : object {Book of the Dead.items.[].system.spell.system.level}
                            value : integer {Book of the Dead.items.[].system.spell.system.level.value} (2 different values)
                                6 (x3)
                                2 (x1)
                        location : object {Book of the Dead.items.[].system.spell.system.location}
                            heightenedLevel : integer {Book of the Dead.items.[].system.spell.system.location.heightenedLevel} (2 different values)
                                6 (x3)
                                2 (x1)
                            value : string {Book of the Dead.items.[].system.spell.system.location.value} (same value: '')
                        publication : object {Book of the Dead.items.[].system.spell.system.publication}
                            license : string {Book of the Dead.items.[].system.spell.system.publication.license} (same value: 'OGL')
                            remaster : boolean {Book of the Dead.items.[].system.spell.system.publication.remaster} (same value: False)
                            title : string {Book of the Dead.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
                        range : object {Book of the Dead.items.[].system.spell.system.range}
                            value : string {Book of the Dead.items.[].system.spell.system.range.value} (4 different values)
                                '100 miles' (x1)
                                '120 feet' (x1)
                                '30 feet' (x1)
                                '' (x1)
                        requirements : string {Book of the Dead.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {Book of the Dead.items.[].system.spell.system.rules}
                        slug : string {Book of the Dead.items.[].system.spell.system.slug} (4 different values)
                            'teleport' (x1)
                            'dispel-magic' (x1)
                            'wall-of-force' (x1)
                            'true-seeing' (x1)
                        target : object {Book of the Dead.items.[].system.spell.system.target}
                            value : string {Book of the Dead.items.[].system.spell.system.target.value} (3 different values)
                                '' (x2)
                                'you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature.' (x1)
                                '1 spell effect or unattended magic item' (x1)
                        time : object {Book of the Dead.items.[].system.spell.system.time}
                            value : string {Book of the Dead.items.[].system.spell.system.time.value} (3 different values)
                                '2' (x2)
                                '10 minutes' (x1)
                                '3' (x1)
                        [defense] : empty
                        traits : object {Book of the Dead.items.[].system.spell.system.traits}
                            rarity : string {Book of the Dead.items.[].system.spell.system.traits.rarity} (2 different values)
                                'common' (x3)
                                'uncommon' (x1)
                            traditions : array<string> {Book of the Dead.items.[].system.spell.system.traits.traditions}
                                Length: min=2 max=4
                                Value type: string {Book of the Dead.items.[].system.spell.system.traits.traditions.[]} (4 different values)
                                    'arcane' (x4)
                                    'occult' (x4)
                                    'divine' (x2)
                                    'primal' (x2)
                            value : array<string> {Book of the Dead.items.[].system.spell.system.traits.value}
                                Length: min=2 max=3
                                Value type: string {Book of the Dead.items.[].system.spell.system.traits.value.[]} (5 different values)
                                    'concentrate' (x4)
                                    'manipulate' (x4)
                                    'teleportation' (x1)
                                    'force' (x1)
                                    'revelation' (x1)
                    type : string {Book of the Dead.items.[].system.spell.type} (same value: 'spell')
                [spelldc] : object {Book of the Dead.items.[].system.spelldc}
                    dc : integer {Book of the Dead.items.[].system.spelldc.dc} (21 different values)
                    [mod] : integer {Book of the Dead.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book of the Dead.items.[].system.spelldc.value} (19 different values)
                    [item] : integer {Book of the Dead.items.[].system.spelldc.item} (same value: 0)
                [splashDamage] : object {Book of the Dead.items.[].system.splashDamage}
                    [value] : integer {Book of the Dead.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Book of the Dead.items.[].system.stackGroup} (3 different values)
                    'bolts' (x1)
                    'coins' (x1)
                    'arrows' (x1)
                [stowing] : boolean {Book of the Dead.items.[].system.stowing} (same value: True)
                [strength] : integer {Book of the Dead.items.[].system.strength} (5 different values)
                    4 (x3)
                    0 (x3)
                    2 (x1)
                    3 (x1)
                    1 (x1)
                [target] : object {Book of the Dead.items.[].system.target}
                    value : string {Book of the Dead.items.[].system.target.value} (44 different values)
                [time] : object {Book of the Dead.items.[].system.time}
                    value : string {Book of the Dead.items.[].system.time.value} (9 different values)
                        '2' (x251)
                        '3' (x24)
                        '1' (x22)
                        '1 to 3' (x18)
                        '10 minutes' (x10)
                        '1 minute' (x9)
                        '1 day' (x3)
                        'reaction' (x1)
                        '1 to 2' (x1)
                [tradition] : object {Book of the Dead.items.[].system.tradition}
                    value : string {Book of the Dead.items.[].system.tradition.value} (4 different values)
                        'divine' (x30)
                        'primal' (x5)
                        'occult' (x5)
                        'arcane' (x2)
                [traits] : object {Book of the Dead.items.[].system.traits}
                    [integrated] : empty
                    [rarity] : string {Book of the Dead.items.[].system.traits.rarity} (2 different values)
                        'common' (x1081)
                        'uncommon' (x47)
                    [traditions] : array<string> {Book of the Dead.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book of the Dead.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x236)
                            'occult' (x225)
                            'divine' (x178)
                            'primal' (x130)
                    [value] : array<string> {Book of the Dead.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Book of the Dead.items.[].system.traits.value.[]} (115 different values)
                [usage] : object {Book of the Dead.items.[].system.usage}
                    value : string {Book of the Dead.items.[].system.usage.value} (3 different values)
                        'held-in-one-hand' (x36)
                        'held-in-two-hands' (x13)
                        'held-in-one-plus-hands' (x3)
                [uses] : object {Book of the Dead.items.[].system.uses}
                    autoDestroy : boolean {Book of the Dead.items.[].system.uses.autoDestroy} (2 different values)
                        True (x8)
                        False (x2)
                    max : integer {Book of the Dead.items.[].system.uses.max} (same value: 1)
                    value : integer {Book of the Dead.items.[].system.uses.value} (same value: 1)
                [value] : object {Book of the Dead.items.[].system.value}
                    isValued : boolean {Book of the Dead.items.[].system.value.isValued} (same value: True)
                    value : integer {Book of the Dead.items.[].system.value.value} (same value: 1)
                [weaponType] : object {Book of the Dead.items.[].system.weaponType}
                    value : string {Book of the Dead.items.[].system.weaponType.value} (2 different values)
                        'melee' (x136)
                        'ranged' (x20)
            type : string {Book of the Dead.items.[].type} (13 different values)
            [_stats] : object {Book of the Dead.items.[]._stats}
                compendiumSource : string {Book of the Dead.items.[]._stats.compendiumSource} (278 different values)
            [flags] : object {Book of the Dead.items.[].flags}
                pf2e : object {Book of the Dead.items.[].flags.pf2e}
                    linkedWeapon : string {Book of the Dead.items.[].flags.pf2e.linkedWeapon} (28 different values)
    name : string {Book of the Dead.name} (all different values)
    system : object {Book of the Dead.system}
        [abilities] : object {Book of the Dead.system.abilities}
            cha : object {Book of the Dead.system.abilities.cha}
                mod : integer {Book of the Dead.system.abilities.cha.mod} (14 different values)
            con : object {Book of the Dead.system.abilities.con}
                mod : integer {Book of the Dead.system.abilities.con.mod} (12 different values)
            dex : object {Book of the Dead.system.abilities.dex}
                mod : integer {Book of the Dead.system.abilities.dex.mod} (11 different values)
            int : object {Book of the Dead.system.abilities.int}
                mod : integer {Book of the Dead.system.abilities.int.mod} (14 different values)
            str : object {Book of the Dead.system.abilities.str}
                mod : integer {Book of the Dead.system.abilities.str.mod} (13 different values)
            wis : object {Book of the Dead.system.abilities.wis}
                mod : integer {Book of the Dead.system.abilities.wis.mod} (11 different values)
        attributes : object {Book of the Dead.system.attributes}
            ac : object {Book of the Dead.system.attributes.ac}
                [details] : string {Book of the Dead.system.attributes.ac.details} (4 different values)
                    '' (x88)
                    '(29 with Parry Dance)' (x1)
                    '(15 when crumbling)' (x1)
                    '(34 with shield raised)' (x1)
                [value] : integer {Book of the Dead.system.attributes.ac.value} (32 different values)
            [allSaves] : object {Book of the Dead.system.attributes.allSaves}
                value : string {Book of the Dead.system.attributes.allSaves.value} (5 different values)
                    '' (x86)
                    '+1 status to all saves vs. magic' (x2)
                    '+1 status to all saves vs. vitality' (x1)
                    '-2 to all saves vs. curses' (x1)
                    '+1 to all saves vs. vitality' (x1)
            hp : object {Book of the Dead.system.attributes.hp}
                details : string {Book of the Dead.system.attributes.hp.details} (15 different values)
                [max] : integer {Book of the Dead.system.attributes.hp.max} (62 different values)
                temp : integer {Book of the Dead.system.attributes.hp.temp} (same value: 0)
                [value] : integer {Book of the Dead.system.attributes.hp.value} (62 different values)
            [adjustment] : empty
            [emitsSound] : string {Book of the Dead.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {Book of the Dead.system.attributes.hardness} (4 different values)
                0 (x22)
                9 (x1)
                25 (x1)
                10 (x1)
            [immunities] : array<object> {Book of the Dead.system.attributes.immunities}
                Length: min=1 max=7
                Value type: object {Book of the Dead.system.attributes.immunities.[]}
                    [exceptions] : array<string> {Book of the Dead.system.attributes.immunities.[].exceptions}
                        Length: min=1 max=1
                        Value type: string {Book of the Dead.system.attributes.immunities.[].exceptions.[]} (same value: 'slashing')
                    type : string {Book of the Dead.system.attributes.immunities.[].type} (14 different values)
            [resistances] : array<object> {Book of the Dead.system.attributes.resistances}
                Length: min=1 max=6
                Value type: object {Book of the Dead.system.attributes.resistances.[]}
                    type : string {Book of the Dead.system.attributes.resistances.[].type} (10 different values)
                        'cold' (x16)
                        'fire' (x11)
                        'piercing' (x11)
                        'all-damage' (x11)
                        'slashing' (x10)
                        'electricity' (x8)
                        'physical' (x4)
                        'bludgeoning' (x2)
                        'mental' (x2)
                        'sonic' (x1)
                    value : integer {Book of the Dead.system.attributes.resistances.[].value} (5 different values)
                        10 (x39)
                        5 (x30)
                        15 (x5)
                        8 (x1)
                        20 (x1)
                    [doubleVs] : array<string> {Book of the Dead.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {Book of the Dead.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    [exceptions] : array<string> {Book of the Dead.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=3
                        Value type: string {Book of the Dead.system.attributes.resistances.[].exceptions.[]} (6 different values)
                            'force' (x11)
                            'ghost-touch' (x10)
                            'vitality' (x10)
                            'slashing' (x2)
                            'duskwood' (x1)
                            'cold-iron' (x1)
            [speed] : object {Book of the Dead.system.attributes.speed}
                otherSpeeds : array<object> {Book of the Dead.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {Book of the Dead.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book of the Dead.system.attributes.speed.otherSpeeds.[].type} (4 different values)
                            'fly' (x27)
                            'climb' (x7)
                            'swim' (x5)
                            'burrow' (x2)
                        value : integer {Book of the Dead.system.attributes.speed.otherSpeeds.[].value} (10 different values)
                            25 (x12)
                            30 (x7)
                            40 (x6)
                            60 (x6)
                            20 (x3)
                            80 (x2)
                            35 (x2)
                            50 (x1)
                            10 (x1)
                            15 (x1)
                [special] : string {Book of the Dead.system.attributes.speed.special} (same value: '')
                value : integer {Book of the Dead.system.attributes.speed.value} (11 different values)
                [details] : string {Book of the Dead.system.attributes.speed.details} (9 different values)
                    'air walk' (x4)
                    'rigor mortis' (x2)
                    'Soulbound Gallop' (x1)
                    'freedom of movement' (x1)
                    'compression' (x1)
                    'troop movement' (x1)
                    'flicker, spider climb, water walk' (x1)
                    'float' (x1)
                    'earth glide' (x1)
            [stealth] : object {Book of the Dead.system.attributes.stealth}
                details : string {Book of the Dead.system.attributes.stealth.details} (22 different values)
                value : integer {Book of the Dead.system.attributes.stealth.value} (17 different values)
            [weaknesses] : array<object> {Book of the Dead.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {Book of the Dead.system.attributes.weaknesses.[]}
                    type : string {Book of the Dead.system.attributes.weaknesses.[].type} (13 different values)
                    value : integer {Book of the Dead.system.attributes.weaknesses.[].value} (5 different values)
                        10 (x26)
                        5 (x20)
                        15 (x6)
                        2 (x2)
                        20 (x2)
        details : object {Book of the Dead.system.details}
            [blurb] : string {Book of the Dead.system.details.blurb} (2 different values)
                '' (x90)
                'Male variant zombie lord' (x1)
            [languages] : object {Book of the Dead.system.details.languages}
                details : string {Book of the Dead.system.details.languages.details} (22 different values)
                value : array<string> {Book of the Dead.system.details.languages.value}
                    Length: min=0 max=9
                    Value type: string {Book of the Dead.system.details.languages.value.[]} (20 different values)
            level : object {Book of the Dead.system.details.level}
                value : integer {Book of the Dead.system.details.level.value} (22 different values)
            [privateNotes] : string {Book of the Dead.system.details.privateNotes} (same value: '')
            [publicNotes] : string {Book of the Dead.system.details.publicNotes} (84 different values)
            publication : object {Book of the Dead.system.details.publication}
                license : string {Book of the Dead.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Book of the Dead.system.details.publication.remaster} (same value: False)
                title : string {Book of the Dead.system.details.publication.title} (same value: 'Pathfinder Book of the Dead')
            [description] : string {Book of the Dead.system.details.description} (25 different values)
            [disable] : string {Book of the Dead.system.details.disable} (25 different values)
            [isComplex] : boolean {Book of the Dead.system.details.isComplex} (2 different values)
                False (x19)
                True (x6)
            [reset] : string {Book of the Dead.system.details.reset} (11 different values)
            [routine] : string {Book of the Dead.system.details.routine} (7 different values)
        [initiative] : object {Book of the Dead.system.initiative}
            statistic : string {Book of the Dead.system.initiative.statistic} (same value: 'perception')
        [perception] : object {Book of the Dead.system.perception}
            details : string {Book of the Dead.system.perception.details} (10 different values)
                '' (x79)
                'breathsense (precise) 60 feet' (x2)
                'sense murderer' (x2)
                'sense companion' (x2)
                'snow vision' (x1)
                'corpse scent (imprecise)' (x1)
                'sand vision' (x1)
                'sense visitors' (x1)
                'lair sense' (x1)
                'smoke vision' (x1)
            mod : integer {Book of the Dead.system.perception.mod} (31 different values)
            senses : array<object> {Book of the Dead.system.perception.senses}
                Length: min=1 max=3
                Value type: object {Book of the Dead.system.perception.senses.[]}
                    [acuity] : string {Book of the Dead.system.perception.senses.[].acuity} (2 different values)
                        'precise' (x18)
                        'imprecise' (x10)
                    [range] : integer {Book of the Dead.system.perception.senses.[].range} (4 different values)
                        60 (x17)
                        30 (x6)
                        100 (x4)
                        200 (x1)
                    type : string {Book of the Dead.system.perception.senses.[].type} (7 different values)
                        'darkvision' (x85)
                        'lifesense' (x17)
                        'scent' (x6)
                        'greater-darkvision' (x6)
                        'thoughtsense' (x3)
                        'wavesense' (x1)
                        'tremorsense' (x1)
        [resources] : object {Book of the Dead.system.resources}
            [focus] : object {Book of the Dead.system.resources.focus}
                max : integer {Book of the Dead.system.resources.focus.max} (3 different values)
                    2 (x3)
                    3 (x3)
                    1 (x2)
                value : integer {Book of the Dead.system.resources.focus.value} (3 different values)
                    2 (x3)
                    3 (x3)
                    1 (x2)
        saves : object {Book of the Dead.system.saves}
            fortitude : object {Book of the Dead.system.saves.fortitude}
                saveDetail : string {Book of the Dead.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Book of the Dead.system.saves.fortitude.value} (29 different values)
            reflex : object {Book of the Dead.system.saves.reflex}
                saveDetail : string {Book of the Dead.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Book of the Dead.system.saves.reflex.value} (32 different values)
            will : object {Book of the Dead.system.saves.will}
                saveDetail : string {Book of the Dead.system.saves.will.saveDetail} (same value: '')
                value : integer {Book of the Dead.system.saves.will.value} (32 different values)
        [skills] : object {Book of the Dead.system.skills}
            [acrobatics] : object {Book of the Dead.system.skills.acrobatics}
                base : integer {Book of the Dead.system.skills.acrobatics.base} (26 different values)
                [special] : array<object> {Book of the Dead.system.skills.acrobatics.special}
                    Length: min=1 max=1
                    Value type: object {Book of the Dead.system.skills.acrobatics.special.[]}
                        base : integer {Book of the Dead.system.skills.acrobatics.special.[].base} (3 different values)
                            21 (x1)
                            9 (x1)
                            14 (x1)
                        label : string {Book of the Dead.system.skills.acrobatics.special.[].label} (2 different values)
                            'to Maneuver in Flight' (x2)
                            'to Manuver in Flight' (x1)
                        predicate : array<string> {Book of the Dead.system.skills.acrobatics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book of the Dead.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:maneuver-in-flight')
            [arcana] : object {Book of the Dead.system.skills.arcana}
                base : integer {Book of the Dead.system.skills.arcana.base} (9 different values)
                    23 (x2)
                    20 (x1)
                    30 (x1)
                    31 (x1)
                    36 (x1)
                    34 (x1)
                    14 (x1)
                    27 (x1)
                    29 (x1)
            [athletics] : object {Book of the Dead.system.skills.athletics}
                base : integer {Book of the Dead.system.skills.athletics.base} (29 different values)
                [special] : array<object> {Book of the Dead.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Book of the Dead.system.skills.athletics.special.[]}
                        base : integer {Book of the Dead.system.skills.athletics.special.[].base} (4 different values)
                            21 (x1)
                            11 (x1)
                            16 (x1)
                            4 (x1)
                        label : string {Book of the Dead.system.skills.athletics.special.[].label} (4 different values)
                            'to Disarm' (x1)
                            'to Swim' (x1)
                            'to Grapple' (x1)
                            'when jumping' (x1)
                        predicate : array<string|object> {Book of the Dead.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: mixed
                                string {Book of the Dead.system.skills.athletics.special.[].predicate.[]} (2 different values)
                                    'action:swim' (x1)
                                    'action:grapple' (x1)
                                object {Book of the Dead.system.skills.athletics.special.[].predicate.[]}
                                    or : array<string> {Book of the Dead.system.skills.athletics.special.[].predicate.[].or}
                                        Length: min=2 max=2
                                        Value type: string {Book of the Dead.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
                                            'action:long-jump' (x1)
                                            'action:high-jump' (x1)
            [crafting] : object {Book of the Dead.system.skills.crafting}
                base : integer {Book of the Dead.system.skills.crafting.base} (6 different values)
                    29 (x1)
                    14 (x1)
                    13 (x1)
                    22 (x1)
                    38 (x1)
                    26 (x1)
                [note] : string {Book of the Dead.system.skills.crafting.note} (2 different values)
                    'can craft magical items' (x1)
                    'can craft magic items' (x1)
            [deception] : object {Book of the Dead.system.skills.deception}
                base : integer {Book of the Dead.system.skills.deception.base} (16 different values)
            [diplomacy] : object {Book of the Dead.system.skills.diplomacy}
                base : integer {Book of the Dead.system.skills.diplomacy.base} (9 different values)
                    14 (x2)
                    24 (x2)
                    9 (x1)
                    15 (x1)
                    12 (x1)
                    18 (x1)
                    31 (x1)
                    11 (x1)
                    35 (x1)
            [intimidation] : object {Book of the Dead.system.skills.intimidation}
                base : integer {Book of the Dead.system.skills.intimidation.base} (22 different values)
                [special] : array<object> {Book of the Dead.system.skills.intimidation.special}
                    Length: min=1 max=1
                    Value type: object {Book of the Dead.system.skills.intimidation.special.[]}
                        base : integer {Book of the Dead.system.skills.intimidation.special.[].base} (2 different values)
                            31 (x1)
                            14 (x1)
                        label : string {Book of the Dead.system.skills.intimidation.special.[].label} (2 different values)
                            'when skinless' (x1)
                            'to Demoralize' (x1)
                        predicate : array<object|string> {Book of the Dead.system.skills.intimidation.special.[].predicate}
                            Length: min=1 max=1
                            Value type: mixed
                                object {Book of the Dead.system.skills.intimidation.special.[].predicate.[]}
                                    not : string {Book of the Dead.system.skills.intimidation.special.[].predicate.[].not} (same value: 'wear-skin')
                                string {Book of the Dead.system.skills.intimidation.special.[].predicate.[]} (same value: 'action:demoralize')
            [medicine] : object {Book of the Dead.system.skills.medicine}
                base : integer {Book of the Dead.system.skills.medicine.base} (same value: 15)
            [nature] : object {Book of the Dead.system.skills.nature}
                base : integer {Book of the Dead.system.skills.nature.base} (3 different values)
                    24 (x2)
                    33 (x1)
                    18 (x1)
            [occultism] : object {Book of the Dead.system.skills.occultism}
                base : integer {Book of the Dead.system.skills.occultism.base} (10 different values)
                    13 (x2)
                    8 (x1)
                    12 (x1)
                    30 (x1)
                    17 (x1)
                    25 (x1)
                    28 (x1)
                    18 (x1)
                    36 (x1)
                    23 (x1)
            [performance] : object {Book of the Dead.system.skills.performance}
                base : integer {Book of the Dead.system.skills.performance.base} (3 different values)
                    13 (x1)
                    20 (x1)
                    11 (x1)
            [religion] : object {Book of the Dead.system.skills.religion}
                base : integer {Book of the Dead.system.skills.religion.base} (16 different values)
            [society] : object {Book of the Dead.system.skills.society}
                base : integer {Book of the Dead.system.skills.society.base} (6 different values)
                    23 (x2)
                    21 (x1)
                    25 (x1)
                    20 (x1)
                    28 (x1)
                    9 (x1)
            [stealth] : object {Book of the Dead.system.skills.stealth}
                base : integer {Book of the Dead.system.skills.stealth.base} (25 different values)
            [survival] : object {Book of the Dead.system.skills.survival}
                base : integer {Book of the Dead.system.skills.survival.base} (9 different values)
                    22 (x2)
                    23 (x2)
                    31 (x2)
                    17 (x1)
                    11 (x1)
                    7 (x1)
                    5 (x1)
                    3 (x1)
                    21 (x1)
                [special] : array<object> {Book of the Dead.system.skills.survival.special}
                    Length: min=1 max=1
                    Value type: object {Book of the Dead.system.skills.survival.special.[]}
                        base : integer {Book of the Dead.system.skills.survival.special.[].base} (same value: 21)
                        label : string {Book of the Dead.system.skills.survival.special.[].label} (same value: 'to track anyone involved in the desecration that created them')
                        predicate : array<string> {Book of the Dead.system.skills.survival.special.[].predicate}
                            Length: min=2 max=2
                            Value type: string {Book of the Dead.system.skills.survival.special.[].predicate.[]} (2 different values)
                                'involved-in-creation' (x1)
                                'action:track' (x1)
            [thievery] : object {Book of the Dead.system.skills.thievery}
                base : integer {Book of the Dead.system.skills.thievery.base} (4 different values)
                    14 (x1)
                    16 (x1)
                    27 (x1)
                    20 (x1)
        traits : object {Book of the Dead.system.traits}
            rarity : string {Book of the Dead.system.traits.rarity} (4 different values)
                'common' (x75)
                'uncommon' (x24)
                'rare' (x16)
                'unique' (x1)
            size : object {Book of the Dead.system.traits.size}
                value : string {Book of the Dead.system.traits.size.value} (6 different values)
                    'med' (x86)
                    'huge' (x9)
                    'sm' (x7)
                    'lg' (x6)
                    'tiny' (x4)
                    'grg' (x4)
            value : array<string> {Book of the Dead.system.traits.value}
                Length: min=0 max=7
                Value type: string {Book of the Dead.system.traits.value.[]} (33 different values)
        [creatureType] : string {Book of the Dead.system.creatureType} (same value: '')
        [spellcasting] : object {Book of the Dead.system.spellcasting}
            rituals : object {Book of the Dead.system.spellcasting.rituals}
                dc : integer {Book of the Dead.system.spellcasting.rituals.dc} (same value: 41)
        [statusEffects] : array<> {Book of the Dead.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {Book of the Dead.type} (2 different values)
        'npc' (x91)
        'hazard' (x25)
    [prototypeToken] : object {Book of the Dead.prototypeToken}
        name : string {Book of the Dead.prototypeToken.name} (same value: 'Tormented')